Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestPartyMatchDetail

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.instancemanager.MatchingRoomManager;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.matching.MatchingRoom;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestPartyMatchDetail extends L2GameClientPacket
{
  /**
   * Field _roomId.
   */
  private int _roomId;
  /**
   * Field _locations.
   */
  private int _locations;
  /**
   * Field _level.
   */
  private int _level;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _roomId = readD();
    _locations = readD();
    _level = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player player = getClient().getActiveChar();
    if (player == null)
    {
      return;
    }
    if (player.getMatchingRoom() != null)
    {
      return;
    }
    if (_roomId > 0)
    {
      MatchingRoom room = MatchingRoomManager.getInstance().getMatchingRoom(MatchingRoom.PARTY_MATCHING, _roomId);
      if (room == null)
      {
        return;
      }
      room.addMember(player);
    }
    else
    {
      for (MatchingRoom room : MatchingRoomManager.getInstance().getMatchingRooms(MatchingRoom.PARTY_MATCHING, _locations, _level == 1, player))
      {
        if (room.addMember(player))
        {
          break;
        }
      }
    }
  }
}
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