/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.actor.instances.player.BookMark;
import lineage2.gameserver.network.serverpackets.ExGetBookMarkInfo;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestModifyBookMarkSlot extends L2GameClientPacket
{
/**
* Field acronym. Field name.
*/
private String name, acronym;
/**
* Field slot. Field icon.
*/
private int icon, slot;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
slot = readD();
name = readS(32);
icon = readD();
acronym = readS(4);
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
final Player activeChar = getClient().getActiveChar();
if (activeChar != null)
{
final BookMark mark = activeChar.bookmarks.get(slot);
if (mark != null)
{
mark.setName(name);
mark.setIcon(icon);
mark.setAcronym(acronym);
activeChar.sendPacket(new ExGetBookMarkInfo(activeChar));
}
}
}
}