Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestModifyBookMarkSlot

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.actor.instances.player.BookMark;
import lineage2.gameserver.network.serverpackets.ExGetBookMarkInfo;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestModifyBookMarkSlot extends L2GameClientPacket
{
  /**
   * Field acronym. Field name.
   */
  private String name, acronym;
  /**
   * Field slot. Field icon.
   */
  private int icon, slot;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    slot = readD();
    name = readS(32);
    icon = readD();
    acronym = readS(4);
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    final Player activeChar = getClient().getActiveChar();
    if (activeChar != null)
    {
      final BookMark mark = activeChar.bookmarks.get(slot);
      if (mark != null)
      {
        mark.setName(name);
        mark.setIcon(icon);
        mark.setAcronym(acronym);
        activeChar.sendPacket(new ExGetBookMarkInfo(activeChar));
      }
    }
  }
}
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