/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.Skill.SkillType;
import lineage2.gameserver.model.items.attachment.FlagItemAttachment;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestMagicSkillUse extends L2GameClientPacket
{
/**
* Field _magicId.
*/
private Integer _magicId;
/**
* Field _ctrlPressed.
*/
private boolean _ctrlPressed;
/**
* Field _shiftPressed.
*/
private boolean _shiftPressed;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_magicId = readD();
_ctrlPressed = readD() != 0;
_shiftPressed = readC() != 0;
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
activeChar.setActive();
if (activeChar.isOutOfControl())
{
activeChar.sendActionFailed();
return;
}
Skill skill = SkillTable.getInstance().getInfo(_magicId, activeChar.getSkillLevel(_magicId));
if (skill != null)
{
if (!(skill.isActive() || skill.isToggle()))
{
return;
}
FlagItemAttachment attachment = activeChar.getActiveWeaponFlagAttachment();
if ((attachment != null) && !attachment.canCast(activeChar, skill))
{
activeChar.sendActionFailed();
return;
}
if ((activeChar.getTransformation() != 0) && !activeChar.getAllSkills().contains(skill))
{
return;
}
if (skill.isToggle())
{
if (activeChar.getEffectList().getEffectsBySkill(skill) != null)
{
activeChar.getEffectList().stopEffect(skill.getId());
activeChar.sendActionFailed();
return;
}
}
if (skill.getSkillType() == SkillType.EMDAM)
{
int inc = 0;
if (activeChar.getEffectList().getEffectsBySkillId(Skill.SKILL_DUAL_CAST) != null)
{
inc = 5;
}
else if (activeChar.getEffectList().getEffectsBySkillId(Skill.SKILL_TRUE_FIRE) != null)
{
inc = 1;
}
else if (activeChar.getEffectList().getEffectsBySkillId(Skill.SKILL_TRUE_WATER) != null)
{
inc = 2;
}
else if (activeChar.getEffectList().getEffectsBySkillId(Skill.SKILL_TRUE_WIND) != null)
{
inc = 3;
}
else if (activeChar.getEffectList().getEffectsBySkillId(Skill.SKILL_TRUE_EARTH) != null)
{
inc = 4;
}
skill = SkillTable.getInstance().getInfo(skill.getId() + inc, skill.getLevel());
}
Creature target = skill.getAimingTarget(activeChar, activeChar.getTarget());
activeChar.setGroundSkillLoc(null);
if(activeChar.isStunned() && skill.isCastOverStun())
{
activeChar.doCast(skill, target, _ctrlPressed);
return;
}
activeChar.getAI().Cast(skill, target, _ctrlPressed, _shiftPressed);
}
else
{
activeChar.sendActionFailed();
}
}
}