Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestListPartyMatchingWaitingRoom

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.ExListPartyMatchingWaitingRoom;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestListPartyMatchingWaitingRoom extends L2GameClientPacket
{
  /**
   * Field _classes. Field _page. Field _maxLevel. Field _minLevel.
   */
  private int _minLevel, _maxLevel, _page, _classes[];
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _page = readD();
    _minLevel = readD();
    _maxLevel = readD();
    int size = readD();
    if ((size > Byte.MAX_VALUE) || (size < 0))
    {
      size = 0;
    }
    _classes = new int[size];
    for (int i = 0; i < size; i++)
    {
      _classes[i] = readD();
    }
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    activeChar.sendPacket(new ExListPartyMatchingWaitingRoom(activeChar, _minLevel, _maxLevel, _page, _classes));
  }
}
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