/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.ExListPartyMatchingWaitingRoom;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestListPartyMatchingWaitingRoom extends L2GameClientPacket
{
/**
* Field _classes. Field _page. Field _maxLevel. Field _minLevel.
*/
private int _minLevel, _maxLevel, _page, _classes[];
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_page = readD();
_minLevel = readD();
_maxLevel = readD();
int size = readD();
if ((size > Byte.MAX_VALUE) || (size < 0))
{
size = 0;
}
_classes = new int[size];
for (int i = 0; i < size; i++)
{
_classes[i] = readD();
}
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
activeChar.sendPacket(new ExListPartyMatchingWaitingRoom(activeChar, _minLevel, _maxLevel, _page, _classes));
}
}