Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestInfoItemAuction

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.instancemanager.itemauction.ItemAuction;
import lineage2.gameserver.instancemanager.itemauction.ItemAuctionInstance;
import lineage2.gameserver.instancemanager.itemauction.ItemAuctionManager;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.ExItemAuctionInfo;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class RequestInfoItemAuction extends L2GameClientPacket
{
  /**
   * Field _instanceId.
   */
  private int _instanceId;
 
  /**
   * Method readImpl.
   */
  @Override
  protected final void readImpl()
  {
    _instanceId = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected final void runImpl()
  {
    final Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    activeChar.getAndSetLastItemAuctionRequest();
    final ItemAuctionInstance instance = ItemAuctionManager.getInstance().getManagerInstance(_instanceId);
    if (instance == null)
    {
      return;
    }
    final ItemAuction auction = instance.getCurrentAuction();
    NpcInstance broker = activeChar.getLastNpc();
    if ((auction == null) || (broker == null) || (broker.getNpcId() != _instanceId) || (activeChar.getDistance(broker.getX(), broker.getY()) > Creature.INTERACTION_DISTANCE))
    {
      return;
    }
    activeChar.sendPacket(new ExItemAuctionInfo(true, auction, instance.getNextAuction()));
  }
}
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