Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestFriendList

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import java.util.Map;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.actor.instances.player.Friend;
import lineage2.gameserver.network.serverpackets.SystemMessage;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestFriendList extends L2GameClientPacket
{
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    activeChar.sendPacket(Msg._FRIENDS_LIST_);
    Map<Integer, Friend> _list = activeChar.getFriendList().getList();
    for (Map.Entry<Integer, Friend> entry : _list.entrySet())
    {
      Player friend = World.getPlayer(entry.getKey());
      if (friend != null)
      {
        activeChar.sendPacket(new SystemMessage(SystemMessage.S1_CURRENTLY_ONLINE).addName(friend));
      }
      else
      {
        activeChar.sendPacket(new SystemMessage(SystemMessage.S1_CURRENTLY_OFFLINE).addString(entry.getValue().getName()));
      }
    }
    activeChar.sendPacket(Msg.__EQUALS__);
  }
}
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