Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestFriendInvite

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Request;
import lineage2.gameserver.model.Request.L2RequestType;
import lineage2.gameserver.model.World;
import lineage2.gameserver.network.serverpackets.FriendAddRequest;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;

import org.apache.commons.lang3.StringUtils;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestFriendInvite extends L2GameClientPacket
{
  /**
   * Field _name.
   */
  private String _name;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _name = readS(16);
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if ((activeChar == null) || StringUtils.isEmpty(_name))
    {
      return;
    }
    if (activeChar.isOutOfControl())
    {
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.isProcessingRequest())
    {
      activeChar.sendPacket(SystemMsg.WAITING_FOR_ANOTHER_REPLY);
      return;
    }
    Player target = World.getPlayer(_name);
    if (target == null)
    {
      activeChar.sendPacket(SystemMsg.THE_USER_WHO_REQUESTED_TO_BECOME_FRIENDS_IS_NOT_FOUND_IN_THE_GAME);
      return;
    }
    if (target == activeChar)
    {
      activeChar.sendPacket(SystemMsg.YOU_CANNOT_ADD_YOURSELF_TO_YOUR_OWN_FRIEND_LIST);
      return;
    }
    if (target.isBlockAll() || target.isInBlockList(activeChar) || target.getMessageRefusal())
    {
      activeChar.sendPacket(SystemMsg.THAT_PERSON_IS_IN_MESSAGE_REFUSAL_MODE);
      return;
    }
    if (activeChar.getFriendList().getList().containsKey(target.getObjectId()))
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.C1_IS_ALREADY_ON_YOUR_FRIEND_LIST).addName(target));
      return;
    }
    if (activeChar.getFriendList().getList().size() >= Player.MAX_FRIEND_SIZE)
    {
      activeChar.sendPacket(SystemMsg.YOU_CAN_ONLY_ENTER_UP_128_NAMES_IN_YOUR_FRIENDS_LIST);
      return;
    }
    if (target.getFriendList().getList().size() >= Player.MAX_FRIEND_SIZE)
    {
      activeChar.sendPacket(SystemMsg.THE_FRIENDS_LIST_OF_THE_PERSON_YOU_ARE_TRYING_TO_ADD_IS_FULL_SO_REGISTRATION_IS_NOT_POSSIBLE);
      return;
    }
    if (target.isInOlympiadMode())
    {
      activeChar.sendPacket(SystemMsg.A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS);
      return;
    }
    new Request(L2RequestType.FRIEND, activeChar, target).setTimeout(10000L);
    activeChar.sendPacket(new SystemMessage2(SystemMsg.YOUVE_REQUESTED_C1_TO_BE_ON_YOUR_FRIENDS_LIST).addName(target));
    target.sendPacket(new SystemMessage2(SystemMsg.C1_HAS_SENT_A_FRIEND_REQUEST).addName(activeChar), new FriendAddRequest(activeChar.getName()));
  }
}
TOP

Related Classes of lineage2.gameserver.network.clientpackets.RequestFriendInvite

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.