/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Request;
import lineage2.gameserver.model.Request.L2RequestType;
import lineage2.gameserver.model.World;
import lineage2.gameserver.network.serverpackets.FriendAddRequest;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import org.apache.commons.lang3.StringUtils;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestFriendInvite extends L2GameClientPacket
{
/**
* Field _name.
*/
private String _name;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_name = readS(16);
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if ((activeChar == null) || StringUtils.isEmpty(_name))
{
return;
}
if (activeChar.isOutOfControl())
{
activeChar.sendActionFailed();
return;
}
if (activeChar.isProcessingRequest())
{
activeChar.sendPacket(SystemMsg.WAITING_FOR_ANOTHER_REPLY);
return;
}
Player target = World.getPlayer(_name);
if (target == null)
{
activeChar.sendPacket(SystemMsg.THE_USER_WHO_REQUESTED_TO_BECOME_FRIENDS_IS_NOT_FOUND_IN_THE_GAME);
return;
}
if (target == activeChar)
{
activeChar.sendPacket(SystemMsg.YOU_CANNOT_ADD_YOURSELF_TO_YOUR_OWN_FRIEND_LIST);
return;
}
if (target.isBlockAll() || target.isInBlockList(activeChar) || target.getMessageRefusal())
{
activeChar.sendPacket(SystemMsg.THAT_PERSON_IS_IN_MESSAGE_REFUSAL_MODE);
return;
}
if (activeChar.getFriendList().getList().containsKey(target.getObjectId()))
{
activeChar.sendPacket(new SystemMessage2(SystemMsg.C1_IS_ALREADY_ON_YOUR_FRIEND_LIST).addName(target));
return;
}
if (activeChar.getFriendList().getList().size() >= Player.MAX_FRIEND_SIZE)
{
activeChar.sendPacket(SystemMsg.YOU_CAN_ONLY_ENTER_UP_128_NAMES_IN_YOUR_FRIENDS_LIST);
return;
}
if (target.getFriendList().getList().size() >= Player.MAX_FRIEND_SIZE)
{
activeChar.sendPacket(SystemMsg.THE_FRIENDS_LIST_OF_THE_PERSON_YOU_ARE_TRYING_TO_ADD_IS_FULL_SO_REGISTRATION_IS_NOT_POSSIBLE);
return;
}
if (target.isInOlympiadMode())
{
activeChar.sendPacket(SystemMsg.A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS);
return;
}
new Request(L2RequestType.FRIEND, activeChar, target).setTimeout(10000L);
activeChar.sendPacket(new SystemMessage2(SystemMsg.YOUVE_REQUESTED_C1_TO_BE_ON_YOUR_FRIENDS_LIST).addName(target));
target.sendPacket(new SystemMessage2(SystemMsg.C1_HAS_SENT_A_FRIEND_REQUEST).addName(activeChar), new FriendAddRequest(activeChar.getName()));
}
}