Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestFriendAddReply

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Request;
import lineage2.gameserver.model.Request.L2RequestType;
import lineage2.gameserver.network.serverpackets.L2Friend;
import lineage2.gameserver.network.serverpackets.SystemMessage;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestFriendAddReply extends L2GameClientPacket
{
  /**
   * Field _response.
   */
  private int _response;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _response = _buf.hasRemaining() ? readD() : 0;
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    Request request = activeChar.getRequest();
    if ((request == null) || !request.isTypeOf(L2RequestType.FRIEND))
    {
      return;
    }
    if (activeChar.isOutOfControl())
    {
      request.cancel();
      activeChar.sendActionFailed();
      return;
    }
    if (!request.isInProgress())
    {
      request.cancel();
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.isOutOfControl())
    {
      request.cancel();
      activeChar.sendActionFailed();
      return;
    }
    Player requestor = request.getRequestor();
    if (requestor == null)
    {
      request.cancel();
      activeChar.sendPacket(Msg.THE_USER_WHO_REQUESTED_TO_BECOME_FRIENDS_IS_NOT_FOUND_IN_THE_GAME);
      activeChar.sendActionFailed();
      return;
    }
    if (requestor.getRequest() != request)
    {
      request.cancel();
      activeChar.sendActionFailed();
      return;
    }
    if (_response == 0)
    {
      request.cancel();
      requestor.sendPacket(Msg.YOU_HAVE_FAILED_TO_INVITE_A_FRIEND);
      activeChar.sendActionFailed();
      return;
    }
    requestor.getFriendList().addFriend(activeChar);
    activeChar.getFriendList().addFriend(requestor);
    requestor.sendPacket(Msg.YOU_HAVE_SUCCEEDED_IN_INVITING_A_FRIEND, new SystemMessage(SystemMessage.S1_HAS_BEEN_ADDED_TO_YOUR_FRIEND_LIST).addString(activeChar.getName()), new L2Friend(activeChar, true));
    activeChar.sendPacket(new SystemMessage(SystemMessage.S1_HAS_JOINED_AS_A_FRIEND).addString(requestor.getName()), new L2Friend(requestor, true));
  }
}
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