/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import java.util.List;
import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.network.serverpackets.ExShowFortressSiegeInfo;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestFortressSiegeInfo extends L2GameClientPacket
{
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
List<Fortress> fortressList = ResidenceHolder.getInstance().getResidenceList(Fortress.class);
for (Fortress fort : fortressList)
{
if ((fort != null) && fort.getSiegeEvent().isInProgress())
{
activeChar.sendPacket(new ExShowFortressSiegeInfo(fort));
}
}
}
}