Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestExMoveToLocationInAirShip

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.data.BoatHolder;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.boat.Boat;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestExMoveToLocationInAirShip extends L2GameClientPacket
{
  /**
   * Field _pos.
   */
  private final Location _pos = new Location();
  /**
   * Field _originPos.
   */
  private final Location _originPos = new Location();
  /**
   * Field _boatObjectId.
   */
  private int _boatObjectId;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _boatObjectId = readD();
    _pos.x = readD();
    _pos.y = readD();
    _pos.z = readD();
    _originPos.x = readD();
    _originPos.y = readD();
    _originPos.z = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player player = getClient().getActiveChar();
    if (player == null)
    {
      return;
    }
    Boat boat = BoatHolder.getInstance().getBoat(_boatObjectId);
    if (boat == null)
    {
      player.sendActionFailed();
      return;
    }
    if (player.isClanAirShipDriver())
    {
      player.sendActionFailed();
      return;
    }
    boat.moveInBoat(player, _originPos, _pos);
  }
}
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