/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.boat.ClanAirShip;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestExMoveToLocationAirShip extends L2GameClientPacket
{
/**
* Field _moveType.
*/
private int _moveType;
/**
* Field _param2. Field _param1.
*/
private int _param1, _param2;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_moveType = readD();
switch (_moveType)
{
case 4:
_param1 = readD() + 1;
break;
case 0:
_param1 = readD();
_param2 = readD();
break;
case 2:
readD();
readD();
break;
case 3:
readD();
readD();
break;
}
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player player = getClient().getActiveChar();
if ((player == null) || (player.getBoat() == null) || !player.getBoat().isClanAirShip())
{
return;
}
ClanAirShip airship = (ClanAirShip) player.getBoat();
if (airship.getDriver() == player)
{
switch (_moveType)
{
case 4:
airship.addTeleportPoint(player, _param1);
break;
case 0:
if (!airship.isCustomMove())
{
break;
}
airship.moveToLocation(airship.getLoc().setX(_param1).setY(_param2), 0, false);
break;
case 2:
if (!airship.isCustomMove())
{
break;
}
airship.moveToLocation(airship.getLoc().changeZ(100), 0, false);
break;
case 3:
if (!airship.isCustomMove())
{
break;
}
airship.moveToLocation(airship.getLoc().changeZ(-100), 0, false);
break;
}
}
}
}