Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestExEnchantSkillUntrain

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.base.EnchantSkillLearn;
import lineage2.gameserver.network.serverpackets.ExEnchantSkillInfo;
import lineage2.gameserver.network.serverpackets.ExEnchantSkillResult;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.tables.SkillTreeTable;
import lineage2.gameserver.utils.Log;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class RequestExEnchantSkillUntrain extends L2GameClientPacket
{
  /**
   * Field _skillId.
   */
  private int _skillId;
  /**
   * Field _skillLvl.
   */
  private int _skillLvl;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _skillId = readD();
    _skillLvl = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    if (activeChar.getTransformation() != 0)
    {
      activeChar.sendMessage("You must leave transformation mode first.");
      return;
    }
    if ((activeChar.getLevel() < 76) || (activeChar.getClassLevel() < 4))
    {
      activeChar.sendMessage("You must have 3rd class change quest completed.");
      return;
    }
    int oldSkillLevel = activeChar.getSkillDisplayLevel(_skillId);
    if (oldSkillLevel == -1)
    {
      return;
    }
    if ((_skillLvl != (oldSkillLevel - 1)) || ((_skillLvl / 100) != (oldSkillLevel / 100)))
    {
      return;
    }
    EnchantSkillLearn sl = SkillTreeTable.getSkillEnchant(_skillId, oldSkillLevel);
    if (sl == null)
    {
      return;
    }
    Skill newSkill;
    if ((_skillLvl % 100) == 0)
    {
      _skillLvl = sl.getBaseLevel();
      newSkill = SkillTable.getInstance().getInfo(_skillId, _skillLvl);
    }
    else
    {
      newSkill = SkillTable.getInstance().getInfo(_skillId, SkillTreeTable.convertEnchantLevel(sl.getBaseLevel(), _skillLvl, sl.getMaxLevel()));
    }
    if (newSkill == null)
    {
      return;
    }
    if (_skillId < 10000)
    {
      if (Functions.getItemCount(activeChar, SkillTreeTable.UNTRAIN_ENCHANT_BOOK) == 0)
      {
        activeChar.sendPacket(Msg.ITEMS_REQUIRED_FOR_SKILL_ENCHANT_ARE_INSUFFICIENT);
        return;
      }
      Functions.removeItem(activeChar, SkillTreeTable.UNTRAIN_ENCHANT_BOOK, 1);
    }
    else if (_skillId >= 10000)
    {
      if (Functions.getItemCount(activeChar, SkillTreeTable.UNTRAIN_NEW_ENCHANT_BOOK) == 0)
      {
        activeChar.sendPacket(Msg.ITEMS_REQUIRED_FOR_SKILL_ENCHANT_ARE_INSUFFICIENT);
        return;
      }
      Functions.removeItem(activeChar, SkillTreeTable.UNTRAIN_NEW_ENCHANT_BOOK, 1);
    }
    activeChar.addExpAndSp(0, sl.getCost()[1] * sl.getCostMult());
    activeChar.addSkill(newSkill, true);
    if (_skillLvl > 100)
    {
      SystemMessage sm = new SystemMessage(SystemMessage.Untrain_of_enchant_skill_was_successful_Current_level_of_enchant_skill_S1_has_been_decreased_by_1);
      sm.addSkillName(_skillId, _skillLvl);
      activeChar.sendPacket(sm);
    }
    else
    {
      SystemMessage sm = new SystemMessage(SystemMessage.Untrain_of_enchant_skill_was_successful_Current_level_of_enchant_skill_S1_became_0_and_enchant_skill_will_be_initialized);
      sm.addSkillName(_skillId, _skillLvl);
      activeChar.sendPacket(sm);
    }
    Log.add(activeChar.getName() + "|Successfully untranes|" + _skillId + "|to+" + _skillLvl + "|---", "enchant_skills");
    activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, newSkill.getDisplayLevel()), ExEnchantSkillResult.SUCCESS);
    activeChar.sendSkillList();
    RequestExEnchantSkill.updateSkillShortcuts(activeChar, _skillId, _skillLvl);
  }
}
TOP

Related Classes of lineage2.gameserver.network.clientpackets.RequestExEnchantSkillUntrain

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.