Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestExEnchantSkillInfo

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.base.EnchantSkillLearn;
import lineage2.gameserver.network.serverpackets.ExEnchantSkillInfo;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.tables.SkillTreeTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestExEnchantSkillInfo extends L2GameClientPacket
{
  /**
   * Field _skillId.
   */
  private int _skillId;
  /**
   * Field _skillLvl.
   */
  private int _skillLvl;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _skillId = readD();
    _skillLvl = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    if (_skillLvl > 100)
    {
      EnchantSkillLearn sl = SkillTreeTable.getSkillEnchant(_skillId, _skillLvl);
      if (sl == null)
      {
        activeChar.sendMessage("Not found enchant info for this skill");
        return;
      }
      Skill skill = SkillTable.getInstance().getInfo(_skillId, SkillTreeTable.convertEnchantLevel(sl.getBaseLevel(), _skillLvl, sl.getMaxLevel()));
      if ((skill == null) || (skill.getId() != _skillId))
      {
        activeChar.sendMessage("This skill doesn't yet have enchant info in Datapack");
        return;
      }
      if (activeChar.getSkillLevel(_skillId) != skill.getLevel())
      {
        activeChar.sendMessage("Skill not found");
        return;
      }
    }
    else if (activeChar.getSkillLevel(_skillId) != _skillLvl)
    {
      activeChar.sendMessage("Skill not found");
      return;
    }
    sendPacket(new ExEnchantSkillInfo(_skillId, _skillLvl));
  }
}
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