Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestExEnchantSkill

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.actor.instances.player.ShortCut;
import lineage2.gameserver.model.base.EnchantSkillLearn;
import lineage2.gameserver.network.serverpackets.ExEnchantSkillInfo;
import lineage2.gameserver.network.serverpackets.ExEnchantSkillResult;
import lineage2.gameserver.network.serverpackets.ShortCutRegister;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.tables.SkillTreeTable;
import lineage2.gameserver.utils.Log;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestExEnchantSkill extends L2GameClientPacket
{
  /**
   * Field _skillId.
   */
  private int _skillId;
  /**
   * Field _skillLvl.
   */
  private int _skillLvl;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _skillId = readD();
    _skillLvl = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    if (activeChar.getTransformation() != 0)
    {
      activeChar.sendMessage("You must leave transformation mode first.");
      return;
    }
    if ((activeChar.getLevel() < 76) || (activeChar.getClassLevel() < 4))
    {
      activeChar.sendMessage("You must have 3rd class change quest completed.");
      return;
    }
    EnchantSkillLearn sl = SkillTreeTable.getSkillEnchant(_skillId, _skillLvl);
    if (sl == null)
    {
      return;
    }
    int slevel = activeChar.getSkillLevel(_skillId);
    if (slevel == -1)
    {
      return;
    }
    int enchantLevel = SkillTreeTable.convertEnchantLevel(sl.getBaseLevel(), _skillLvl, sl.getMaxLevel());
    if (slevel >= enchantLevel)
    {
      return;
    }
    if (slevel == sl.getBaseLevel() ? (_skillLvl % 100) != 1 : slevel != (enchantLevel - 1))
    {
      activeChar.sendMessage("Incorrect enchant level.");
      return;
    }
    Skill skill = SkillTable.getInstance().getInfo(_skillId, enchantLevel);
    if (skill == null)
    {
      activeChar.sendMessage("Internal error: not found skill level");
      return;
    }
    int[] cost = sl.getCost();
    int requiredSp = cost[1] * SkillTreeTable.NORMAL_ENCHANT_COST_MULTIPLIER * sl.getCostMult();
    int requiredAdena = cost[0] * SkillTreeTable.NORMAL_ENCHANT_COST_MULTIPLIER * sl.getCostMult();
    int rate = sl.getRate(activeChar);
    if (activeChar.getSp() < requiredSp)
    {
      sendPacket(Msg.SP_REQUIRED_FOR_SKILL_ENCHANT_IS_INSUFFICIENT);
      return;
    }
    if (activeChar.getAdena() < requiredAdena)
    {
      sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
      return;
    }
    if ((_skillId < 10000) && ((_skillLvl % 100) == 1))
    {
      if (Functions.getItemCount(activeChar, SkillTreeTable.NORMAL_ENCHANT_BOOK) == 0)
      {
        activeChar.sendPacket(Msg.ITEMS_REQUIRED_FOR_SKILL_ENCHANT_ARE_INSUFFICIENT);
        return;
      }
      Functions.removeItem(activeChar, SkillTreeTable.NORMAL_ENCHANT_BOOK, 1);
    }
    else if ((_skillId >= 10000) && ((_skillLvl % 100) == 1))
    {
      if (Functions.getItemCount(activeChar, SkillTreeTable.NEW_ENCHANT_BOOK) == 0)
      {
        activeChar.sendPacket(Msg.ITEMS_REQUIRED_FOR_SKILL_ENCHANT_ARE_INSUFFICIENT);
        return;
      }
      Functions.removeItem(activeChar, SkillTreeTable.NEW_ENCHANT_BOOK, 1);
    }
    if (Rnd.chance(rate))
    {
      activeChar.addExpAndSp(0, -1 * requiredSp);
      Functions.removeItem(activeChar, 57, requiredAdena);
      activeChar.sendPacket(new SystemMessage(SystemMessage.SP_HAS_DECREASED_BY_S1).addNumber(requiredSp), new SystemMessage(SystemMessage.SUCCEEDED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(1));
      Log.add(activeChar.getName() + "|Successfully enchanted|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    else
    {
      skill = SkillTable.getInstance().getInfo(_skillId, sl.getBaseLevel());
      activeChar.sendPacket(new SystemMessage(SystemMessage.FAILED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(0));
      Log.add(activeChar.getName() + "|Failed to enchant|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    activeChar.addSkill(skill, true);
    activeChar.sendSkillList();
    updateSkillShortcuts(activeChar, _skillId, _skillLvl);
    activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, activeChar.getSkillDisplayLevel(_skillId)));
  }
 
  /**
   * Method updateSkillShortcuts.
   * @param player Player
   * @param skillId int
   * @param skillLevel int
   */
  protected static void updateSkillShortcuts(Player player, int skillId, int skillLevel)
  {
    for (ShortCut sc : player.getAllShortCuts())
    {
      if ((sc.getId() == skillId) && (sc.getType() == ShortCut.TYPE_SKILL))
      {
        ShortCut newsc = new ShortCut(sc.getSlot(), sc.getPage(), sc.getType(), sc.getId(), skillLevel, 1);
        player.sendPacket(new ShortCutRegister(player, newsc));
        player.registerShortCut(newsc);
      }
    }
  }
}
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