Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestDismissAlly

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.pledge.Alliance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.tables.ClanTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestDismissAlly extends L2GameClientPacket
{
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    Clan clan = activeChar.getClan();
    if (clan == null)
    {
      activeChar.sendActionFailed();
      return;
    }
    Alliance alliance = clan.getAlliance();
    if (alliance == null)
    {
      activeChar.sendPacket(Msg.YOU_ARE_NOT_CURRENTLY_ALLIED_WITH_ANY_CLANS);
      return;
    }
    if (!activeChar.isAllyLeader())
    {
      activeChar.sendPacket(Msg.FEATURE_AVAILABLE_TO_ALLIANCE_LEADERS_ONLY);
      return;
    }
    if (alliance.getMembersCount() > 1)
    {
      activeChar.sendPacket(Msg.YOU_HAVE_FAILED_TO_DISSOLVE_THE_ALLIANCE);
      return;
    }
    ClanTable.getInstance().dissolveAlly(activeChar);
  }
}
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