/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.pledge.Alliance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.tables.ClanTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestDismissAlly extends L2GameClientPacket
{
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
Clan clan = activeChar.getClan();
if (clan == null)
{
activeChar.sendActionFailed();
return;
}
Alliance alliance = clan.getAlliance();
if (alliance == null)
{
activeChar.sendPacket(Msg.YOU_ARE_NOT_CURRENTLY_ALLIED_WITH_ANY_CLANS);
return;
}
if (!activeChar.isAllyLeader())
{
activeChar.sendPacket(Msg.FEATURE_AVAILABLE_TO_ALLIANCE_LEADERS_ONLY);
return;
}
if (alliance.getMembersCount() > 1)
{
activeChar.sendPacket(Msg.YOU_HAVE_FAILED_TO_DISSOLVE_THE_ALLIANCE);
return;
}
ClanTable.getInstance().dissolveAlly(activeChar);
}
}