Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestConfirmCastleSiegeWaitingList

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.dao.SiegeClanDAO;
import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.impl.CastleSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.SiegeClanObject;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.CastleSiegeDefenderList;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestConfirmCastleSiegeWaitingList extends L2GameClientPacket
{
  /**
   * Field _approved.
   */
  private boolean _approved;
  /**
   * Field _unitId.
   */
  private int _unitId;
  /**
   * Field _clanId.
   */
  private int _clanId;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _unitId = readD();
    _clanId = readD();
    _approved = readD() == 1;
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player player = getClient().getActiveChar();
    if (player == null)
    {
      return;
    }
    if (player.getClan() == null)
    {
      return;
    }
    Castle castle = ResidenceHolder.getInstance().getResidence(Castle.class, _unitId);
    if ((castle == null) || (player.getClan().getCastle() != castle.getId()))
    {
      player.sendActionFailed();
      return;
    }
    CastleSiegeEvent siegeEvent = castle.getSiegeEvent();
    SiegeClanObject siegeClan = siegeEvent.getSiegeClan(CastleSiegeEvent.DEFENDERS_WAITING, _clanId);
    if (siegeClan == null)
    {
      siegeClan = siegeEvent.getSiegeClan(SiegeEvent.DEFENDERS, _clanId);
    }
    if (siegeClan == null)
    {
      return;
    }
    if ((player.getClanPrivileges() & Clan.CP_CS_MANAGE_SIEGE) != Clan.CP_CS_MANAGE_SIEGE)
    {
      player.sendPacket(SystemMsg.YOU_DO_NOT_HAVE_THE_AUTHORITY_TO_MODIFY_THE_CASTLE_DEFENDER_LIST);
      return;
    }
    if (siegeEvent.isRegistrationOver())
    {
      player.sendPacket(SystemMsg.THIS_IS_NOT_THE_TIME_FOR_SIEGE_REGISTRATION_AND_SO_REGISTRATIONS_CANNOT_BE_ACCEPTED_OR_REJECTED);
      return;
    }
    int allSize = siegeEvent.getObjects(SiegeEvent.DEFENDERS).size();
    if (allSize >= CastleSiegeEvent.MAX_SIEGE_CLANS)
    {
      player.sendPacket(SystemMsg.NO_MORE_REGISTRATIONS_MAY_BE_ACCEPTED_FOR_THE_DEFENDER_SIDE);
      return;
    }
    siegeEvent.removeObject(siegeClan.getType(), siegeClan);
    if (_approved)
    {
      siegeClan.setType(SiegeEvent.DEFENDERS);
    }
    else
    {
      siegeClan.setType(CastleSiegeEvent.DEFENDERS_REFUSED);
    }
    siegeEvent.addObject(siegeClan.getType(), siegeClan);
    SiegeClanDAO.getInstance().update(castle, siegeClan);
    player.sendPacket(new CastleSiegeDefenderList(castle));
  }
}
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