Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestChangeToAwakenedClass

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.commons.threading.RunnableImpl;
import lineage2.gameserver.Config;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.instancemanager.AwakingManager;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.base.ClassId;
import lineage2.gameserver.network.serverpackets.ExShowUsmVideo;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestChangeToAwakenedClass extends L2GameClientPacket
{
  /**
   * Field SCROLL_OF_AFTERLIFE. (value is 17600)
   */
  private static final int SCROLL_OF_AFTERLIFE = 17600;
 
  /**
   * Field STONE_OF_DESTINY. (value is 17722)
   */
  private static final int STONE_OF_DESTINY = 17722;
  /**
   * Field change.
   */
  private int change;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    change = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    if (!Config.AWAKING_FREE)
    {
      final Player player = getClient().getActiveChar();
      if (player == null)
      {
        return;
      }
      if (player.getLevel() < 85)
      {
        return;
      }
      if (player.getClassId().level() < 3)
      {
        return;
      }
      if (change != 1)
      {
        return;
      }
      ClassId classId = player.getClassId();
      for (ClassId cid : ClassId.VALUES)
      {
        if (cid.childOf(classId) && (cid.getClassLevel().ordinal() == (classId.getClassLevel().ordinal() + 1)))
        {
          if (player.getInventory().getCountOf(SCROLL_OF_AFTERLIFE) > 0)
          {
            player.getInventory().destroyItemByItemId(SCROLL_OF_AFTERLIFE, 1);
            if(player.getVarB("awakenByStoneOfDestiny", false))
            {
              int classTarget = player.getVarInt("classTarget");
              int classKeepSkills = player.getVarInt("classKeepSkills");
              player.getInventory().destroyItemByItemId(STONE_OF_DESTINY, 1);
              AwakingManager.getInstance().SetAwakingId(player,classTarget,classKeepSkills);
            }
            else
            {
              AwakingManager.getInstance().SetAwakingId(player);
            }
            ThreadPoolManager.getInstance().schedule(new RunnableImpl()
            {
              @Override
              public void runImpl()
              {
                player.sendPacket(new ExShowUsmVideo(ExShowUsmVideo.Q010));
              }
            }, 15000);
          }
          return;
        }
      }
    }
    else
    {
      Player player = getClient().getActiveChar();
      if (player == null)
      {
        return;
      }
      if (player.getLevel() < 85)
      {
        return;
      }
      if (player.getClassId().level() < 3)
      {
        return;
      }
      if (player.isAwaking())
      {
        return;
      }
      if(player.getVarB("awakenByStoneOfDestiny", false))
      {
        int classTarget = player.getVarInt("classTarget");
        int classKeepSkills = player.getVarInt("classKeepSkills");
        player.getInventory().removeItemByItemId(STONE_OF_DESTINY, 1);
        AwakingManager.getInstance().SetAwakingId(player,classTarget,classKeepSkills);
      }
      else
      {
        AwakingManager.getInstance().SetAwakingId(player);
      }
    }
  }
}
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