/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.handler.items.IItemHandler;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.ExAutoSoulShot;
import lineage2.gameserver.network.serverpackets.SystemMessage;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestAutoSoulShot extends L2GameClientPacket
{
/**
* Field _itemId.
*/
private int _itemId;
/**
* Field _type.
*/
private boolean _type;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_itemId = readD();
_type = readD() == 1;
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if ((activeChar.getPrivateStoreType() != Player.STORE_PRIVATE_NONE) || activeChar.isDead())
{
return;
}
ItemInstance item = activeChar.getInventory().getItemByItemId(_itemId);
if (item == null)
{
return;
}
if (_type)
{
activeChar.addAutoSoulShot(_itemId);
activeChar.sendPacket(new ExAutoSoulShot(_itemId, true));
activeChar.sendPacket(new SystemMessage(SystemMessage.THE_USE_OF_S1_WILL_NOW_BE_AUTOMATED).addString(item.getName()));
IItemHandler handler = item.getTemplate().getHandler();
handler.useItem(activeChar, item, false);
return;
}
activeChar.removeAutoSoulShot(_itemId);
activeChar.sendPacket(new ExAutoSoulShot(_itemId, false));
activeChar.sendPacket(new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(item.getName()));
}
}