Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestAutoSoulShot

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.handler.items.IItemHandler;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.ExAutoSoulShot;
import lineage2.gameserver.network.serverpackets.SystemMessage;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestAutoSoulShot extends L2GameClientPacket
{
  /**
   * Field _itemId.
   */
  private int _itemId;
  /**
   * Field _type.
   */
  private boolean _type;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _itemId = readD();
    _type = readD() == 1;
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    if ((activeChar.getPrivateStoreType() != Player.STORE_PRIVATE_NONE) || activeChar.isDead())
    {
      return;
    }
    ItemInstance item = activeChar.getInventory().getItemByItemId(_itemId);
    if (item == null)
    {
      return;
    }
    if (_type)
    {
      activeChar.addAutoSoulShot(_itemId);
      activeChar.sendPacket(new ExAutoSoulShot(_itemId, true));
      activeChar.sendPacket(new SystemMessage(SystemMessage.THE_USE_OF_S1_WILL_NOW_BE_AUTOMATED).addString(item.getName()));
      IItemHandler handler = item.getTemplate().getHandler();
      handler.useItem(activeChar, item, false);
      return;
    }
    activeChar.removeAutoSoulShot(_itemId);
    activeChar.sendPacket(new ExAutoSoulShot(_itemId, false));
    activeChar.sendPacket(new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(item.getName()));
  }
}
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