/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.commons.lang.ArrayUtils;
import lineage2.gameserver.Config;
import lineage2.gameserver.data.xml.holder.SkillAcquireHolder;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.SkillLearn;
import lineage2.gameserver.model.base.AcquireType;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.instances.VillageMasterInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.model.pledge.SubUnit;
import lineage2.gameserver.network.serverpackets.ExAcquirableSkillListByClass;
import lineage2.gameserver.network.serverpackets.SkillList;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Europa - Updated by Maleiva2013
* @version $Revision: 1.0 $
*/
public class RequestAquireSkill extends L2GameClientPacket
{
/**
* Field _type.
*/
private AcquireType _type;
/**
* Field _subUnit. Field _level. Field _id.
*/
private int _id, _level, _subUnit;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_id = readD();
_level = readD();
_type = ArrayUtils.valid(AcquireType.VALUES, readD());
if (_type == AcquireType.SUB_UNIT)
{
_subUnit = readD();
}
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player player = getClient().getActiveChar();
if ((player == null) || (player.getTransformation() != 0) || (_type == null))
{
return;
}
NpcInstance trainer = player.getLastNpc();
if (((trainer == null) || (player.getDistance(trainer.getX(), trainer.getY()) > Creature.INTERACTION_DISTANCE)) && !player.isGM() && (_type != AcquireType.NORMAL))
{
return;
}
Skill skill = SkillTable.getInstance().getInfo(_id, _level);
if (skill == null)
{
return;
}
if (!SkillAcquireHolder.getInstance().isSkillPossible(player, skill, _type))
{
return;
}
SkillLearn skillLearn = SkillAcquireHolder.getInstance().getSkillLearn(player, _id, _level, _type);
if (skillLearn == null)
{
return;
}
if (!checkSpellbook(player, skillLearn))
{
player.sendPacket(SystemMsg.YOU_DO_NOT_HAVE_THE_NECESSARY_MATERIALS_OR_PREREQUISITES_TO_LEARN_THIS_SKILL);
return;
}
switch (_type)
{
case NORMAL:
learnSimpleNextLevel(player, skillLearn, skill, 0);
/*
* if (trainer != null) { trainer.showSkillList(player); }
*/
break;
case TRANSFORMATION:
learnSimpleNextLevel(player, skillLearn, skill, 0);
if (trainer != null)
{
trainer.showTransformationSkillList(player, AcquireType.TRANSFORMATION);
}
break;
case COLLECTION:
learnSimpleNextLevel(player, skillLearn, skill, 0);
if (trainer != null)
{
NpcInstance.showCollectionSkillList(player);
}
break;
case TRANSFER_CARDINAL:
case TRANSFER_EVA_SAINTS:
case TRANSFER_SHILLIEN_SAINTS:
learnSimple(player, skillLearn, skill);
if (trainer != null)
{
trainer.showTransferSkillList(player);
}
break;
case FISHING:
learnSimpleNextLevel(player, skillLearn, skill, 0);
if (trainer != null)
{
NpcInstance.showFishingSkillList(player);
}
break;
case CLAN:
learnClanSkill(player, skillLearn, trainer, skill);
break;
case SUB_UNIT:
learnSubUnitSkill(player, skillLearn, trainer, skill, _subUnit);
break;
case CERTIFICATION:
if (!player.getActiveSubClass().isBase())
{
player.sendPacket(SystemMsg.THIS_SKILL_CANNOT_BE_LEARNED_WHILE_IN_THE_SUBCLASS_STATE);
return;
}
learnSimpleNextLevel(player, skillLearn, skill, 1);
if (trainer != null)
{
trainer.showTransformationSkillList(player, AcquireType.CERTIFICATION);
}
break;
case DUAL_CERTIFICATION:
if (!player.getActiveSubClass().isBase())
{
player.sendPacket(SystemMsg.THIS_SKILL_CANNOT_BE_LEARNED_WHILE_IN_THE_SUBCLASS_STATE);
return;
}
learnSimpleNextLevel(player, skillLearn, skill, 2);
if (trainer != null)
{
trainer.showTransformationSkillList(player, AcquireType.DUAL_CERTIFICATION);
}
break;
}
}
/**
* Method learnSimpleNextLevel.
* @param player Player
* @param skillLearn SkillLearn
* @param skill Skill
*/
private static void learnSimpleNextLevel(Player player, SkillLearn skillLearn, Skill skill, int typeLearn)
{
final int skillLevel = player.getSkillLevel(skillLearn.getId(), 0);
if (skillLevel != (skillLearn.getLevel() - 1))
{
return;
}
switch(typeLearn)
{
case 1:
learnCertification(player, skillLearn, skill, false);
break;
case 2:
learnCertification(player, skillLearn, skill, true);
break;
default:
learnSimple(player, skillLearn, skill);
break;
}
}
/**
* Method learnSimple.
* @param player Player
* @param skillLearn SkillLearn
* @param skill Skill
*/
private static void learnSimple(Player player, SkillLearn skillLearn, Skill skill)
{
if (player.getSp() < skillLearn.getCost())
{
player.sendPacket(SystemMsg.YOU_DO_NOT_HAVE_ENOUGH_SP_TO_LEARN_THIS_SKILL);
return;
}
if (skillLearn.getItemId() > 0)
{
if (!player.consumeItem(skillLearn.getItemId(), skillLearn.getItemCount()))
{
return;
}
}
player.sendPacket(new SystemMessage2(SystemMsg.YOU_HAVE_EARNED_S1_SKILL).addSkillName(skill.getId(), skill.getLevel()));
player.setSp(player.getSp() - skillLearn.getCost());
player.addSkill(skill, true);
player.sendUserInfo();
player.updateStats();
player.sendPacket(new SkillList(player, skill.getId()));
player.sendPacket(new ExAcquirableSkillListByClass(player));
RequestExEnchantSkill.updateSkillShortcuts(player, skill.getId(), skill.getLevel());
}
/**
* Method learnCertification.
* @param player Player
* @param skillLearn SkillLearn
* @param skill Skill
* @param boolean isDual
*/
private static void learnCertification(Player player, SkillLearn skillLearn, Skill skill, final boolean isDual)
{
if (skillLearn.getItemId() > 0)
{
if (!player.consumeItem(skillLearn.getItemId(), skillLearn.getItemCount()))
{
return;
}
}
player.sendPacket(new SystemMessage2(SystemMsg.YOU_HAVE_EARNED_S1_SKILL).addSkillName(skill.getId(), skill.getLevel()));
player.addCertSkill(skill, isDual);
player.sendUserInfo();
player.updateStats();
player.sendPacket(new SkillList(player, skill.getId()));
player.sendPacket(new ExAcquirableSkillListByClass(player));
RequestExEnchantSkill.updateSkillShortcuts(player, skill.getId(), skill.getLevel());
}
/**
* Method learnClanSkill.
* @param player Player
* @param skillLearn SkillLearn
* @param trainer NpcInstance
* @param skill Skill
*/
private static void learnClanSkill(Player player, SkillLearn skillLearn, NpcInstance trainer, Skill skill)
{
if (!(trainer instanceof VillageMasterInstance))
{
return;
}
if (!player.isClanLeader())
{
player.sendPacket(SystemMsg.ONLY_THE_CLAN_LEADER_IS_ENABLED);
return;
}
Clan clan = player.getClan();
final int skillLevel = clan.getSkillLevel(skillLearn.getId(), 0);
if (skillLevel != (skillLearn.getLevel() - 1))
{
return;
}
if (clan.getReputationScore() < skillLearn.getCost())
{
player.sendPacket(SystemMsg.THE_CLAN_REPUTATION_SCORE_IS_TOO_LOW);
return;
}
if (skillLearn.getItemId() > 0)
{
if (!player.consumeItem(skillLearn.getItemId(), skillLearn.getItemCount()))
{
return;
}
}
clan.incReputation(-skillLearn.getCost(), false, "AquireSkill: " + skillLearn.getId() + ", lvl " + skillLearn.getLevel());
clan.addSkill(skill, true);
clan.broadcastToOnlineMembers(new SystemMessage2(SystemMsg.THE_CLAN_SKILL_S1_HAS_BEEN_ADDED).addSkillName(skill));
NpcInstance.showClanSkillList(player);
}
/**
* Method learnSubUnitSkill.
* @param player Player
* @param skillLearn SkillLearn
* @param trainer NpcInstance
* @param skill Skill
* @param id int
*/
private static void learnSubUnitSkill(Player player, SkillLearn skillLearn, NpcInstance trainer, Skill skill, int id)
{
Clan clan = player.getClan();
if (clan == null)
{
return;
}
SubUnit sub = clan.getSubUnit(id);
if (sub == null)
{
return;
}
if ((player.getClanPrivileges() & Clan.CP_CL_TROOPS_FAME) != Clan.CP_CL_TROOPS_FAME)
{
player.sendPacket(SystemMsg.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
return;
}
int lvl = sub.getSkillLevel(skillLearn.getId(), 0);
if (lvl >= skillLearn.getLevel())
{
player.sendPacket(SystemMsg.THIS_SQUAD_SKILL_HAS_ALREADY_BEEN_ACQUIRED);
return;
}
if (lvl != (skillLearn.getLevel() - 1))
{
player.sendPacket(SystemMsg.THE_PREVIOUS_LEVEL_SKILL_HAS_NOT_BEEN_LEARNED);
return;
}
if (clan.getReputationScore() < skillLearn.getCost())
{
player.sendPacket(SystemMsg.THE_CLAN_REPUTATION_SCORE_IS_TOO_LOW);
return;
}
if (skillLearn.getItemId() > 0)
{
if (!player.consumeItem(skillLearn.getItemId(), skillLearn.getItemCount()))
{
return;
}
}
clan.incReputation(-skillLearn.getCost(), false, "AquireSkill2: " + skillLearn.getId() + ", lvl " + skillLearn.getLevel());
sub.addSkill(skill, true);
player.sendPacket(new SystemMessage2(SystemMsg.THE_CLAN_SKILL_S1_HAS_BEEN_ADDED).addSkillName(skill));
if (trainer != null)
{
NpcInstance.showSubUnitSkillList(player);
}
}
/**
* Method checkSpellbook.
* @param player Player
* @param skillLearn SkillLearn
* @return boolean
*/
private static boolean checkSpellbook(Player player, SkillLearn skillLearn)
{
if (Config.ALT_DISABLE_SPELLBOOKS)
{
return true;
}
if (skillLearn.getItemId() == 0)
{
return true;
}
if (skillLearn.isClicked())
{
return false;
}
return player.getInventory().getCountOf(skillLearn.getItemId()) >= skillLearn.getItemCount();
}
}