Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestAllyInfo

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import java.util.ArrayList;
import java.util.List;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.pledge.Alliance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.L2GameServerPacket;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.tables.ClanTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestAllyInfo extends L2GameClientPacket
{
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player player = getClient().getActiveChar();
    if (player == null)
    {
      return;
    }
    Alliance ally = player.getAlliance();
    if (ally == null)
    {
      return;
    }
    int clancount = 0;
    Clan leaderclan = player.getAlliance().getLeader();
    clancount = ClanTable.getInstance().getAlliance(leaderclan.getAllyId()).getMembers().length;
    int[] online = new int[clancount + 1];
    int[] count = new int[clancount + 1];
    Clan[] clans = player.getAlliance().getMembers();
    for (int i = 0; i < clancount; i++)
    {
      online[i + 1] = clans[i].getOnlineMembers(0).size();
      count[i + 1] = clans[i].getAllSize();
      online[0] += online[i + 1];
      count[0] += count[i + 1];
    }
    List<L2GameServerPacket> packets = new ArrayList<>(7 + (5 * clancount));
    packets.add(Msg._ALLIANCE_INFORMATION_);
    packets.add(new SystemMessage(SystemMessage.ALLIANCE_NAME_S1).addString(player.getClan().getAlliance().getAllyName()));
    packets.add(new SystemMessage(SystemMessage.CONNECTION_S1_TOTAL_S2).addNumber(online[0]).addNumber(count[0]));
    packets.add(new SystemMessage(SystemMessage.ALLIANCE_LEADER_S2_OF_S1).addString(leaderclan.getName()).addString(leaderclan.getLeaderName()));
    packets.add(new SystemMessage(SystemMessage.AFFILIATED_CLANS_TOTAL_S1_CLAN_S).addNumber(clancount));
    packets.add(Msg._CLAN_INFORMATION_);
    for (int i = 0; i < clancount; i++)
    {
      packets.add(new SystemMessage(SystemMessage.CLAN_NAME_S1).addString(clans[i].getName()));
      packets.add(new SystemMessage(SystemMessage.CLAN_LEADER_S1).addString(clans[i].getLeaderName()));
      packets.add(new SystemMessage(SystemMessage.CLAN_LEVEL_S1).addNumber(clans[i].getLevel()));
      packets.add(new SystemMessage(SystemMessage.CONNECTION_S1_TOTAL_S2).addNumber(online[i + 1]).addNumber(count[i + 1]));
      packets.add(Msg.__DASHES__);
    }
    packets.add(Msg.__EQUALS__);
    player.sendPacket(packets);
  }
}
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