Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.MoveBackwardToLocation

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.Config;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.ActionFail;
import lineage2.gameserver.network.serverpackets.CharMoveToLocation;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class MoveBackwardToLocation extends L2GameClientPacket
{
  /**
   * Field _targetLoc.
   */
  private final Location _targetLoc = new Location();
  /**
   * Field _originLoc.
   */
  private final Location _originLoc = new Location();
  /**
   * Field _moveMovement.
   */
  private int _moveMovement;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _targetLoc.x = readD();
    _targetLoc.y = readD();
    _targetLoc.z = readD();
    _originLoc.x = readD();
    _originLoc.y = readD();
    _originLoc.z = readD();
    if (_buf.hasRemaining())
    {
      _moveMovement = readD();
    }
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    activeChar.setActive();
    if ((System.currentTimeMillis() - activeChar.getLastMovePacket()) < Config.MOVE_PACKET_DELAY)
    {
      activeChar.sendActionFailed();
      return;
    }
    activeChar.setLastMovePacket();
    if (activeChar.isTeleporting())
    {
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.isFrozen())
    {
      activeChar.sendPacket(SystemMsg.YOU_CANNOT_MOVE_WHILE_FROZEN, ActionFail.STATIC);
      return;
    }
    if (activeChar.isInObserverMode())
    {
      if (activeChar.getOlympiadObserveGame() == null)
      {
        activeChar.sendActionFailed();
      }
      else
      {
        activeChar.sendPacket(new CharMoveToLocation(activeChar.getObjectId(), _originLoc, _targetLoc));
      }
      return;
    }
    if (activeChar.isOutOfControl())
    {
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.getTeleMode() > 0)
    {
      if (activeChar.getTeleMode() == 1)
      {
        activeChar.setTeleMode(0);
      }
      activeChar.sendActionFailed();
      activeChar.teleToLocation(_targetLoc);
      return;
    }
    if (activeChar.isInFlyingTransform())
    {
      _targetLoc.z = Math.min(5950, Math.max(50, _targetLoc.z));
    }
    activeChar.moveToLocation(_targetLoc, 0, (_moveMovement != 0) && !activeChar.getVarB("no_pf"));
  }
}
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