/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.listener.actor.player.OnAnswerListener;
import lineage2.gameserver.model.Player;
import org.apache.commons.lang3.tuple.Pair;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ConfirmDlg extends L2GameClientPacket
{
/**
* Field _requestId. Field _answer.
*/
private int _answer, _requestId;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
readD();
_answer = readD();
_requestId = readD();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
Pair<Integer, OnAnswerListener> entry = activeChar.getAskListener(true);
if ((entry == null) || (entry.getKey() != _requestId))
{
return;
}
OnAnswerListener listener = entry.getValue();
if (_answer == 1)
{
listener.sayYes();
}
else
{
listener.sayNo();
}
}
}