/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.Config;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.GameClient;
import lineage2.gameserver.network.GameClient.GameClientState;
import lineage2.gameserver.network.serverpackets.ActionFail;
import lineage2.gameserver.network.serverpackets.CharSelected;
import lineage2.gameserver.utils.AutoBan;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class CharacterSelected extends L2GameClientPacket
{
/**
* Field _charSlot.
*/
private int _charSlot;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_charSlot = readD();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
GameClient client = getClient();
if (Config.SECOND_AUTH_ENABLED && !client.getSecondaryAuth().isAuthed())
{
client.getSecondaryAuth().openDialog();
return;
}
if (client.getActiveChar() != null)
{
return;
}
int objId = client.getObjectIdForSlot(_charSlot);
if (AutoBan.isBanned(objId))
{
sendPacket(ActionFail.STATIC);
return;
}
Player activeChar = client.loadCharFromDisk(_charSlot);
if (activeChar == null)
{
sendPacket(ActionFail.STATIC);
return;
}
if (activeChar.getAccessLevel() < 0)
{
activeChar.setAccessLevel(0);
}
client.setState(GameClientState.IN_GAME);
sendPacket(new CharSelected(activeChar, client.getSessionKey().playOkID1));
}
}