Package lineage2.gameserver.model.instances

Source Code of lineage2.gameserver.model.instances.SummonInstance$Lifetime

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.instances;

import java.util.concurrent.Future;

import lineage2.commons.lang.reference.HardReference;
import lineage2.commons.threading.RunnableImpl;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.Summon;
import lineage2.gameserver.network.serverpackets.SetSummonRemainTime;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.item.WeaponTemplate.WeaponType;
import lineage2.gameserver.templates.npc.NpcTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SummonInstance extends Summon
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
  /**
   * Field CYCLE.
   */
  public final int CYCLE = 5000;
  /**
   * Field _summonSkillId.
   */
  private final int _summonSkillId;
  /**
   * Field _summonSkillLvl.
   */
  private final int _summonSkillLvl;
  /**
   * Field _expPenalty.
   */
  private double _expPenalty = 0;
  /**
   * Field _disappearTask.
   */
  Future<?> _disappearTask;
  /**
   * Field _lifetimeCountdown.
   */
  int _lifetimeCountdown;
  /**
   * Field _maxLifetime.
   */
  private int _maxLifetime;
  /**
   * Field _summonPoint.
   */
  private final int _summonPoint;
 
  /**
   * Constructor for SummonInstance.
   * @param objectId int
   * @param template NpcTemplate
   * @param owner Player
   * @param lifetime int
   * @param summonPoint int
   * @param skill Skill
   */
  public SummonInstance(int objectId, NpcTemplate template, Player owner, int lifetime, int summonPoint, Skill skill)
  {
    super(objectId, template, owner);
    setName(template.name);
    _lifetimeCountdown = _maxLifetime = lifetime;
    _summonSkillId = skill.getDisplayId();
    _summonSkillLvl = skill.getLevel();
    _disappearTask = ThreadPoolManager.getInstance().schedule(new Lifetime(), CYCLE);
    _summonPoint = summonPoint;
  }
 
  /**
   * Method getRef.
   * @return HardReference<SummonInstance>
   */
  @SuppressWarnings("unchecked")
  @Override
  public HardReference<SummonInstance> getRef()
  {
    return (HardReference<SummonInstance>) super.getRef();
  }
 
  /**
   * Method getLevel.
   * @return int
   */
  @Override
  public final int getLevel()
  {
    return getTemplate() != null ? getTemplate().level : 0;
  }
 
  /**
   * Method getSummonType.
   * @return int
   */
  @Override
  public int getSummonType()
  {
    return 1;
  }
 
  /**
   * Method getCurrentFed.
   * @return int
   */
  @Override
  public int getCurrentFed()
  {
    return _lifetimeCountdown;
  }
 
  /**
   * Method getMaxFed.
   * @return int
   */
  @Override
  public int getMaxFed()
  {
    return _maxLifetime;
  }
 
  /**
   * Method setExpPenalty.
   * @param expPenalty double
   */
  public void setExpPenalty(double expPenalty)
  {
    _expPenalty = expPenalty;
  }
 
  /**
   * Method getExpPenalty.
   * @return double
   */
  @Override
  public double getExpPenalty()
  {
    return _expPenalty;
  }
 
  /**
   * @author Mobius
   */
  class Lifetime extends RunnableImpl
  {
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      Player owner = getPlayer();
      if (owner == null)
      {
        _disappearTask = null;
        unSummon();
        return;
      }
      int usedtime = isInCombat() ? CYCLE : CYCLE / 4;
      _lifetimeCountdown -= usedtime;
      if (_lifetimeCountdown <= 0)
      {
        owner.sendPacket(Msg.SERVITOR_DISAPPEASR_BECAUSE_THE_SUMMONING_TIME_IS_OVER);
        _disappearTask = null;
        unSummon();
        return;
      }
      owner.sendPacket(new SetSummonRemainTime(SummonInstance.this));
      _disappearTask = ThreadPoolManager.getInstance().schedule(this, CYCLE);
    }
  }
 
  /**
   * Method onDeath.
   * @param killer Creature
   */
  @Override
  protected void onDeath(Creature killer)
  {
    super.onDeath(killer);
    saveEffects();
    if (_disappearTask != null)
    {
      _disappearTask.cancel(false);
      _disappearTask = null;
    }
    getPlayer().getSummonList().removeSummon(this);
  }
 
  /**
   * Method stopDisappear.
   */
  protected synchronized void stopDisappear()
  {
    if (_disappearTask != null)
    {
      _disappearTask.cancel(false);
      _disappearTask = null;
    }
    getPlayer().getSummonList().removeSummon(this);
  }
 
  /**
   * Method unSummon.
   */
  @Override
  public void unSummon()
  {
    stopDisappear();
    super.unSummon();
  }
 
  /**
   * Method getSummonPoint.
   * @return int
   */
  @Override
  public int getSummonPoint()
  {
    return _summonPoint;
  }
 
  /**
   * Method displayGiveDamageMessage.
   * @param target Creature
   * @param damage int
   * @param crit boolean
   * @param miss boolean
   * @param shld boolean
   * @param magic boolean
   */
  @Override
  public void displayGiveDamageMessage(Creature target, int damage, boolean crit, boolean miss, boolean shld, boolean magic)
  {
    Player owner = getPlayer();
    if (owner == null)
    {
      return;
    }
    if (crit)
    {
      owner.sendPacket(SystemMsg.SUMMONED_MONSTERS_CRITICAL_HIT);
    }
    if (miss)
    {
      owner.sendPacket(new SystemMessage(SystemMessage.C1S_ATTACK_WENT_ASTRAY).addName(this));
    }
    else if (!target.isInvul())
    {
      owner.sendPacket(new SystemMessage(SystemMessage.C1_HAS_GIVEN_C2_DAMAGE_OF_S3).addName(this).addName(target).addNumber(damage));
    }
  }
 
  /**
   * Method displayReceiveDamageMessage.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  public void displayReceiveDamageMessage(Creature attacker, int damage)
  {
    Player owner = getPlayer();
    owner.sendPacket(new SystemMessage(SystemMessage.C1_HAS_RECEIVED_DAMAGE_OF_S3_FROM_C2).addName(this).addName(attacker).addNumber((long) damage));
  }
 
  /**
   * Method getSummonSkillId.
   * @return int
   */
  @Override
  public int getSummonSkillId()
  {
    return _summonSkillId;
  }
 
  /**
   * Method getSummonSkillLvl.
   * @return int
   */
  @Override
  public int getSummonSkillLvl()
  {
    return _summonSkillLvl;
  }
 
  /**
   * Method isServitor.
   * @return boolean
   */
  @Override
  public boolean isServitor()
  {
    return true;
  }
 
  /**
   * Method getWearedMask.
   * @return long
   */
  @Override
  public long getWearedMask()
  {
    return WeaponType.SWORD.mask();
  }
}
TOP

Related Classes of lineage2.gameserver.model.instances.SummonInstance$Lifetime

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.