/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.instances;
import java.util.Collections;
import java.util.List;
import lineage2.commons.lang.reference.HardReference;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.reference.L2Reference;
import lineage2.gameserver.network.serverpackets.L2GameServerPacket;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.network.serverpackets.ShowTownMap;
import lineage2.gameserver.network.serverpackets.StaticObject;
import lineage2.gameserver.templates.StaticObjectTemplate;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class StaticObjectInstance extends GameObject
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Field reference.
*/
private final HardReference<StaticObjectInstance> reference;
/**
* Field _template.
*/
private final StaticObjectTemplate _template;
/**
* Field _meshIndex.
*/
private int _meshIndex;
/**
* Constructor for StaticObjectInstance.
* @param objectId int
* @param template StaticObjectTemplate
*/
public StaticObjectInstance(int objectId, StaticObjectTemplate template)
{
super(objectId);
_template = template;
reference = new L2Reference<>(this);
}
/**
* Method getRef.
* @return HardReference<StaticObjectInstance>
*/
@Override
public HardReference<StaticObjectInstance> getRef()
{
return reference;
}
/**
* Method getUId.
* @return int
*/
public int getUId()
{
return _template.getUId();
}
/**
* Method getType.
* @return int
*/
public int getType()
{
return _template.getType();
}
@Override
public void onInteract(final Player player)
{
switch(_template.getType())
{
case 0:
player.sendPacket(new NpcHtmlMessage(player, getUId(), "newspaper/arena.htm", 0));
break;
case 2:
player.sendPacket(new ShowTownMap(_template.getFilePath(), _template.getMapX(), _template.getMapY()));
break;
}
}
/**
* Method addPacketList.
* @param forPlayer Player
* @param dropper Creature
* @return List<L2GameServerPacket>
*/
@Override
public List<L2GameServerPacket> addPacketList(Player forPlayer, Creature dropper)
{
return Collections.<L2GameServerPacket> singletonList(new StaticObject(this));
}
/**
* Method isAttackable.
* @param attacker Creature
* @return boolean
*/
@Override
public boolean isAttackable(Creature attacker)
{
return false;
}
/**
* Method broadcastInfo.
* @param force boolean
*/
public void broadcastInfo(boolean force)
{
StaticObject p = new StaticObject(this);
for (Player player : World.getAroundPlayers(this))
{
player.sendPacket(p);
}
}
/**
* Method getGeoZ.
* @param loc Location
* @return int
*/
@Override
public int getGeoZ(Location loc)
{
return loc.z;
}
/**
* Method getMeshIndex.
* @return int
*/
public int getMeshIndex()
{
return _meshIndex;
}
/**
* Method setMeshIndex.
* @param meshIndex int
*/
public void setMeshIndex(int meshIndex)
{
_meshIndex = meshIndex;
}
}