/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.instances;
import lineage2.gameserver.ai.CharacterAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.Die;
import lineage2.gameserver.templates.npc.NpcTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DeadManInstance extends NpcInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Constructor for DeadManInstance.
* @param objectId int
* @param template NpcTemplate
*/
public DeadManInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
setAI(new CharacterAI(this));
}
/**
* Method onSpawn.
*/
@Override
protected void onSpawn()
{
super.onSpawn();
setCurrentHp(0, false);
broadcastPacket(new Die(this));
setWalking();
}
/**
* Method reduceCurrentHp.
* @param damage double
* @param reflectableDamage double
* @param attacker Creature
* @param skill Skill
* @param awake boolean
* @param standUp boolean
* @param directHp boolean
* @param canReflect boolean
* @param transferDamage boolean
* @param isDot boolean
* @param sendMessage boolean
*/
@Override
public void reduceCurrentHp(double damage, double reflectableDamage, Creature attacker, Skill skill, boolean awake, boolean standUp, boolean directHp, boolean canReflect, boolean transferDamage, boolean isDot, boolean sendMessage)
{
}
/**
* Method isInvul.
* @return boolean
*/
@Override
public boolean isInvul()
{
return true;
}
/**
* Method isBlocked.
* @return boolean
*/
@Override
public boolean isBlocked()
{
return true;
}
}