Package lineage2.gameserver.model.instances

Source Code of lineage2.gameserver.model.instances.DeadManInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.instances;

import lineage2.gameserver.ai.CharacterAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.Die;
import lineage2.gameserver.templates.npc.NpcTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DeadManInstance extends NpcInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
 
  /**
   * Constructor for DeadManInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public DeadManInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
    setAI(new CharacterAI(this));
  }
 
  /**
   * Method onSpawn.
   */
  @Override
  protected void onSpawn()
  {
    super.onSpawn();
    setCurrentHp(0, false);
    broadcastPacket(new Die(this));
    setWalking();
  }
 
  /**
   * Method reduceCurrentHp.
   * @param damage double
   * @param reflectableDamage double
   * @param attacker Creature
   * @param skill Skill
   * @param awake boolean
   * @param standUp boolean
   * @param directHp boolean
   * @param canReflect boolean
   * @param transferDamage boolean
   * @param isDot boolean
   * @param sendMessage boolean
   */
  @Override
  public void reduceCurrentHp(double damage, double reflectableDamage, Creature attacker, Skill skill, boolean awake, boolean standUp, boolean directHp, boolean canReflect, boolean transferDamage, boolean isDot, boolean sendMessage)
  {
  }
 
  /**
   * Method isInvul.
   * @return boolean
   */
  @Override
  public boolean isInvul()
  {
    return true;
  }
 
  /**
   * Method isBlocked.
   * @return boolean
   */
  @Override
  public boolean isBlocked()
  {
    return true;
  }
}
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