/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity.events.impl;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import lineage2.commons.collections.CollectionUtils;
import lineage2.commons.collections.MultiValueSet;
import lineage2.gameserver.dao.SiegeClanDAO;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.objects.CMGSiegeClanObject;
import lineage2.gameserver.model.entity.events.objects.SiegeClanObject;
import lineage2.gameserver.model.entity.residence.ClanHall;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.PlaySound;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.tables.ClanTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ClanHallMiniGameEvent extends SiegeEvent<ClanHall, CMGSiegeClanObject>
{
/**
* Field NEXT_STEP. (value is ""next_step"")
*/
public static final String NEXT_STEP = "next_step";
/**
* Field REFUND. (value is ""refund"")
*/
public static final String REFUND = "refund";
/**
* Field _arenaClosed.
*/
private boolean _arenaClosed = true;
/**
* Constructor for ClanHallMiniGameEvent.
* @param set MultiValueSet<String>
*/
public ClanHallMiniGameEvent(MultiValueSet<String> set)
{
super(set);
}
/**
* Method startEvent.
*/
@Override
public void startEvent()
{
_oldOwner = getResidence().getOwner();
List<CMGSiegeClanObject> siegeClans = getObjects(ATTACKERS);
if (siegeClans.size() < 2)
{
CMGSiegeClanObject siegeClan = CollectionUtils.safeGet(siegeClans, 0);
if (siegeClan != null)
{
CMGSiegeClanObject oldSiegeClan = getSiegeClan(REFUND, siegeClan.getObjectId());
if (oldSiegeClan != null)
{
SiegeClanDAO.getInstance().delete(getResidence(), siegeClan);
oldSiegeClan.setParam(oldSiegeClan.getParam() + siegeClan.getParam());
SiegeClanDAO.getInstance().update(getResidence(), oldSiegeClan);
}
else
{
siegeClan.setType(REFUND);
siegeClans.remove(siegeClan);
addObject(REFUND, siegeClan);
SiegeClanDAO.getInstance().update(getResidence(), siegeClan);
}
}
siegeClans.clear();
broadcastTo(SystemMsg.THIS_CLAN_HALL_WAR_HAS_BEEN_CANCELLED, ATTACKERS);
broadcastInZone2(new SystemMessage2(SystemMsg.THE_SIEGE_OF_S1_HAS_ENDED_IN_A_DRAW).addResidenceName(getResidence()));
reCalcNextTime(false);
return;
}
CMGSiegeClanObject[] clans = siegeClans.toArray(new CMGSiegeClanObject[siegeClans.size()]);
Arrays.sort(clans, SiegeClanObject.SiegeClanComparatorImpl.getInstance());
List<CMGSiegeClanObject> temp = new ArrayList<>(4);
for (CMGSiegeClanObject siegeClan : clans)
{
SiegeClanDAO.getInstance().delete(getResidence(), siegeClan);
if (temp.size() == 4)
{
siegeClans.remove(siegeClan);
siegeClan.broadcast(SystemMsg.YOU_HAVE_FAILED_IN_YOUR_ATTEMPT_TO_REGISTER_FOR_THE_CLAN_HALL_WAR);
}
else
{
temp.add(siegeClan);
siegeClan.broadcast(SystemMsg.YOU_HAVE_BEEN_REGISTERED_FOR_A_CLAN_HALL_WAR);
}
}
_arenaClosed = false;
super.startEvent();
}
/**
* Method stopEvent.
* @param step boolean
*/
@Override
public void stopEvent(boolean step)
{
removeBanishItems();
Clan newOwner = getResidence().getOwner();
if (newOwner != null)
{
if (_oldOwner != newOwner)
{
newOwner.broadcastToOnlineMembers(PlaySound.SIEGE_VICTORY);
newOwner.incReputation(1700, false, toString());
}
broadcastTo(new SystemMessage2(SystemMsg.S1_CLAN_HAS_DEFEATED_S2).addString(newOwner.getName()).addResidenceName(getResidence()), ATTACKERS, DEFENDERS);
broadcastTo(new SystemMessage2(SystemMsg.THE_SIEGE_OF_S1_IS_FINISHED).addResidenceName(getResidence()), ATTACKERS, DEFENDERS);
}
else
{
broadcastTo(new SystemMessage2(SystemMsg.THE_SIEGE_OF_S1_HAS_ENDED_IN_A_DRAW).addResidenceName(getResidence()), ATTACKERS);
}
updateParticles(false, ATTACKERS);
removeObjects(ATTACKERS);
super.stopEvent(step);
_oldOwner = null;
}
/**
* Method nextStep.
*/
public void nextStep()
{
List<CMGSiegeClanObject> siegeClans = getObjects(ATTACKERS);
for (int i = 0; i < siegeClans.size(); i++)
{
spawnAction("arena_" + i, true);
}
_arenaClosed = true;
updateParticles(true, ATTACKERS);
broadcastTo(new SystemMessage2(SystemMsg.THE_SIEGE_TO_CONQUER_S1_HAS_BEGUN).addResidenceName(getResidence()), ATTACKERS);
}
/**
* Method setRegistrationOver.
* @param b boolean
*/
@Override
public void setRegistrationOver(boolean b)
{
if (b)
{
broadcastTo(SystemMsg.THE_REGISTRATION_PERIOD_FOR_A_CLAN_HALL_WAR_HAS_ENDED, ATTACKERS);
}
super.setRegistrationOver(b);
}
/**
* Method newSiegeClan.
* @param type String
* @param clanId int
* @param param long
* @param date long
* @return CMGSiegeClanObject
*/
@Override
public CMGSiegeClanObject newSiegeClan(String type, int clanId, long param, long date)
{
Clan clan = ClanTable.getInstance().getClan(clanId);
return clan == null ? null : new CMGSiegeClanObject(type, clan, param, date);
}
/**
* Method announce.
* @param val int
*/
@Override
public void announce(int val)
{
int seconds = val % 60;
int min = val / 60;
if (min > 0)
{
SystemMsg msg = min > 10 ? SystemMsg.IN_S1_MINUTES_THE_GAME_WILL_BEGIN_ALL_PLAYERS_MUST_HURRY_AND_MOVE_TO_THE_LEFT_SIDE_OF_THE_CLAN_HALLS_ARENA : SystemMsg.IN_S1_MINUTES_THE_GAME_WILL_BEGIN_ALL_PLAYERS_PLEASE_ENTER_THE_ARENA_NOW;
broadcastTo(new SystemMessage2(msg).addInteger(min), ATTACKERS);
}
else
{
broadcastTo(new SystemMessage2(SystemMsg.IN_S1_SECONDS_THE_GAME_WILL_BEGIN).addInteger(seconds), ATTACKERS);
}
}
/**
* Method processStep.
* @param clan Clan
*/
@Override
public void processStep(Clan clan)
{
if (clan != null)
{
getResidence().changeOwner(clan);
}
stopEvent(true);
}
/**
* Method loadSiegeClans.
*/
@Override
public void loadSiegeClans()
{
addObjects(ATTACKERS, SiegeClanDAO.getInstance().load(getResidence(), ATTACKERS));
addObjects(REFUND, SiegeClanDAO.getInstance().load(getResidence(), REFUND));
}
/**
* Method action.
* @param name String
* @param start boolean
*/
@Override
public void action(String name, boolean start)
{
if (name.equalsIgnoreCase(NEXT_STEP))
{
nextStep();
}
else
{
super.action(name, start);
}
}
/**
* Method getUserRelation.
* @param thisPlayer Player
* @param result int
* @return int
*/
@Override
public int getUserRelation(Player thisPlayer, int result)
{
return result;
}
/**
* Method getRelation.
* @param thisPlayer Player
* @param targetPlayer Player
* @param result int
* @return int
*/
@Override
public int getRelation(Player thisPlayer, Player targetPlayer, int result)
{
return result;
}
/**
* Method isArenaClosed.
* @return boolean
*/
public boolean isArenaClosed()
{
return _arenaClosed;
}
/**
* Method onAddEvent.
* @param object GameObject
*/
@Override
public void onAddEvent(GameObject object)
{
if (object.isItem())
{
addBanishItem((ItemInstance) object);
}
}
}