/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model;
import lineage2.gameserver.Config;
import lineage2.gameserver.ai.CtrlIntention;
import lineage2.gameserver.ai.FakePlayerAI;
import lineage2.gameserver.listener.actor.OnAttackListener;
import lineage2.gameserver.listener.actor.OnMagicUseListener;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.CharInfo;
import lineage2.gameserver.templates.item.WeaponTemplate;
import lineage2.gameserver.templates.player.PlayerTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class FakePlayer extends Creature
{
/**
* Field serialVersionUID. (value is -7275714049223105460)
*/
private static final long serialVersionUID = -7275714049223105460L;
/**
* Field _owner.
*/
private final Player _owner;
/**
* Field _listener.
*/
private final OwnerAttakListener _listener;
/**
* Constructor for FakePlayer.
* @param objectId int
* @param template PlayerTemplate
* @param owner Player
*/
public FakePlayer(int objectId, PlayerTemplate template, Player owner)
{
super(objectId, template);
_owner = owner;
_ai = new FakePlayerAI(this);
_listener = new OwnerAttakListener();
owner.addListener(_listener);
}
/**
* Method getPlayer.
* @return Player
*/
@Override
public Player getPlayer()
{
return _owner;
}
/**
* Method onSpawn.
*/
@Override
protected void onSpawn()
{
super.onSpawn();
getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, getPlayer(), Integer.valueOf(Config.FOLLOW_RANGE));
}
/**
* Method getAI.
* @return FakePlayerAI
*/
@Override
public FakePlayerAI getAI()
{
return (FakePlayerAI) _ai;
}
/**
* Method isAutoAttackable.
* @param attacker Creature
* @return boolean
*/
@Override
public boolean isAutoAttackable(Creature attacker)
{
return false;
}
/**
* Method getLevel.
* @return int
*/
@Override
public int getLevel()
{
return _owner.getLevel();
}
/**
* Method getActiveWeaponInstance.
* @return ItemInstance
*/
@Override
public ItemInstance getActiveWeaponInstance()
{
return _owner.getActiveWeaponInstance();
}
/**
* Method getActiveWeaponItem.
* @return WeaponTemplate
*/
@Override
public WeaponTemplate getActiveWeaponItem()
{
return _owner.getActiveWeaponItem();
}
/**
* Method getSecondaryWeaponInstance.
* @return ItemInstance
*/
@Override
public ItemInstance getSecondaryWeaponInstance()
{
return _owner.getSecondaryWeaponInstance();
}
/**
* Method getSecondaryWeaponItem.
* @return WeaponTemplate
*/
@Override
public WeaponTemplate getSecondaryWeaponItem()
{
return _owner.getSecondaryWeaponItem();
}
/**
* Method broadcastCharInfoImpl.
*/
public void broadcastCharInfo()
{
for (Player player : World.getAroundPlayers(this))
{
player.sendPacket(new CharInfo(this));
}
}
/**
* Method notifyOwerStartAttak.
*/
public void notifyOwerStartAttak()
{
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _owner.getTarget());
}
/**
* @author Mobius
*/
private class OwnerAttakListener implements OnAttackListener, OnMagicUseListener
{
/**
* Constructor for OwnerAttakListener.
*/
public OwnerAttakListener()
{
// TODO Auto-generated constructor stub
}
/**
* Method onMagicUse.
* @param actor Creature
* @param skill Skill
* @param target Creature
* @param alt boolean
* @see lineage2.gameserver.listener.actor.OnMagicUseListener#onMagicUse(Creature, Skill, Creature, boolean)
*/
@Override
public void onMagicUse(Creature actor, Skill skill, Creature target, boolean alt)
{
notifyOwerStartAttak();
}
/**
* Method onAttack.
* @param actor Creature
* @param target Creature
* @see lineage2.gameserver.listener.actor.OnAttackListener#onAttack(Creature, Creature)
*/
@Override
public void onAttack(Creature actor, Creature target)
{
notifyOwerStartAttak();
}
}
}