Package lineage2.gameserver.model

Source Code of lineage2.gameserver.model.DeathPenalty

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model;

import lineage2.commons.lang.reference.HardReference;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.Config;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.tables.SkillTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DeathPenalty
{
  /**
   * Field _skillId. (value is 14571)
   */
  private static final int _skillId = 14571;
  /**
   * Field _fortuneOfNobleseSkillId. (value is 1325)
   */
  private static final int _fortuneOfNobleseSkillId = 1325;
  /**
   * Field _charmOfLuckSkillId. (value is 2168)
   */
  private static final int _charmOfLuckSkillId = 2168;
  /**
   * Field _playerRef.
   */
  private final HardReference<Player> _playerRef;
  /**
   * Field _level.
   */
  private int _level;
  /**
   * Field _hasCharmOfLuck.
   */
  private boolean _hasCharmOfLuck;
 
  /**
   * Constructor for DeathPenalty.
   * @param player Player
   * @param level int
   */
  public DeathPenalty(Player player, int level)
  {
    _playerRef = player.getRef();
    _level = level;
  }
 
  /**
   * Method getPlayer.
   * @return Player
   */
  public Player getPlayer()
  {
    return _playerRef.get();
  }
 
  /**
   * Method getLevel.
   * @param player Player
   * @return int
   */
  public int getLevel(Player player)
  {
    if (_level > 5)
    {
      _level = 5;
    }
    if (_level < 0)
    {
      _level = 0;
    }
    return Config.ALLOW_DEATH_PENALTY_C5 ? _level : 0;
  }
 
  /**
   * Method getLevelOnSaveDB.
   * @param player Player
   * @return int
   */
  public int getLevelOnSaveDB(Player player)
  {
    if ((player.getEffectList().getEffectsBySkillId(_skillId) != null) && (_level != 0))
    {
      if (_level > 5)
      {
        _level = 5;
      }
      if (_level < 0)
      {
        _level = 0;
      }
      return _level;
    }
    return 0;
  }
 
  /**
   * Method notifyDead.
   * @param killer Creature
   */
  public void notifyDead(Creature killer)
  {
    if (!Config.ALLOW_DEATH_PENALTY_C5)
    {
      return;
    }
    if (_hasCharmOfLuck)
    {
      _hasCharmOfLuck = false;
      return;
    }
    if ((killer == null) || killer.isPlayable())
    {
      return;
    }
    Player player = getPlayer();
    if ((player == null) || (player.getLevel() <= 9))
    {
      return;
    }
    int karmaBonus = player.getKarma() / Config.ALT_DEATH_PENALTY_C5_KARMA_PENALTY;
    if (karmaBonus < 0)
    {
      karmaBonus = 0;
    }
    if (Rnd.chance(Config.ALT_DEATH_PENALTY_C5_CHANCE + karmaBonus))
    {
      addLevel();
    }
  }
 
  /**
   * Method restore.
   * @param player Player
   */
  public void restore(Player player)
  {
    if (player.getEffectList().getEffectsBySkillId(_skillId) != null)
    {
      for (Effect e : player.getEffectList().getAllEffects())
      {
        if (e.getSkill().getId() == _skillId)
        {
          _level = e.getSkill().getLevel();
          e.exit();
        }
      }
    }
    if (!Config.ALLOW_DEATH_PENALTY_C5)
    {
      return;
    }
    if (getLevel(player) > 0)
    {
      Skill skill = SkillTable.getInstance().getInfo(_skillId, _level);
      if (skill == null)
      {
        return;
      }
      skill.getEffects(player, player, false, false);
      player.sendPacket(new SystemMessage(SystemMessage.THE_LEVEL_S1_SHILENS_BREATH_WILL_BE_ASSESSED).addNumber(getLevel(player)));
    }
    player.updateStats();
  }
 
  /**
   * Method addLevel.
   */
  public void addLevel()
  {
    Player player = getPlayer();
    if ((player == null) || (getLevel(player) >= 5))
    {
      return;
    }
    if (player.getEffectList().getEffectsBySkillId(_skillId) != null)
    {
      for (Effect e : player.getEffectList().getAllEffects())
      {
        if (e.getSkill().getId() == _skillId)
        {
          _level = e.getSkill().getLevel();
          e.exit();
        }
      }
    }
    _level++;
  }
 
  /**
   * Method castEffect.
   * @param player Player
   */
  public void castEffect(Player player)
  {
    if (getLevel(player) > 0)
    {
      Skill skill = SkillTable.getInstance().getInfo(_skillId, getLevel(player));
      if (skill == null)
      {
        return;
      }
      skill.getEffects(player, player, false, false);
      player.sendPacket(new SystemMessage(SystemMessage.THE_LEVEL_S1_SHILENS_BREATH_WILL_BE_ASSESSED).addNumber(getLevel(player)));
      player.updateStats();
    }
  }
 
  /**
   * Method reduceLevel.
   */
  public void reduceLevel()
  {
    Player player = getPlayer();
    if (player == null)
    {
      return;
    }
    for (Effect e : player.getEffectList().getAllEffects())
    {
      if (e.getSkill().getId() == _skillId)
      {
        _level = e.getSkill().getLevel();
        e.exit();
      }
      else
      {
        return;
      }
    }
    _level--;
    if (getLevel(player) > 0)
    {
      player.broadcastPacket(new MagicSkillUse(player, player, _skillId, getLevel(player), 0, 0));
      player.sendPacket(new SystemMessage(SystemMessage.THE_LEVEL_S1_SHILENS_BREATH_WILL_BE_ASSESSED).addNumber(getLevel(player)));
    }
    else
    {
      player.sendPacket(Msg.THE_DEATH_PENALTY_HAS_BEEN_LIFTED);
    }
    player.updateStats();
  }
 
  /**
   * Method checkCharmOfLuck.
   */
  public void checkCharmOfLuck()
  {
    Player player = getPlayer();
    if (player != null)
    {
      for (Effect e : player.getEffectList().getAllEffects())
      {
        if ((e.getSkill().getId() == _charmOfLuckSkillId) || (e.getSkill().getId() == _fortuneOfNobleseSkillId))
        {
          _hasCharmOfLuck = true;
          return;
        }
      }
    }
    _hasCharmOfLuck = false;
  }
}
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