Package lineage2.gameserver.listener.actor.player.impl

Source Code of lineage2.gameserver.listener.actor.player.impl.SummonAnswerListener

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.listener.actor.player.impl;

import lineage2.commons.lang.reference.HardReference;
import lineage2.gameserver.listener.actor.player.OnAnswerListener;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SummonAnswerListener implements OnAnswerListener
{
  /**
   * Field _playerRef.
   */
  private final HardReference<Player> _playerRef;
  /**
   * Field _location.
   */
  private final Location _location;
  /**
   * Field _count.
   */
  private final long _count;
 
  /**
   * Constructor for SummonAnswerListener.
   * @param player Player
   * @param loc Location
   * @param count long
   */
  public SummonAnswerListener(Player player, Location loc, long count)
  {
    _playerRef = player.getRef();
    _location = loc;
    _count = count;
  }
 
  /**
   * Method sayYes.
   * @see lineage2.gameserver.listener.actor.player.OnAnswerListener#sayYes()
   */
  @Override
  public void sayYes()
  {
    Player player = _playerRef.get();
    if (player == null)
    {
      return;
    }
    player.abortAttack(true, true);
    player.abortCast(true, true);
    player.stopMove();
    if (_count > 0)
    {
      if (player.getInventory().destroyItemByItemId(8615, _count))
      {
        player.sendPacket(SystemMessage2.removeItems(8615, _count));
        player.teleToLocation(_location);
      }
      else
      {
        player.sendPacket(SystemMsg.INCORRECT_ITEM_COUNT);
      }
    }
    else
    {
      player.teleToLocation(_location);
    }
  }
 
  /**
   * Method sayNo.
   * @see lineage2.gameserver.listener.actor.player.OnAnswerListener#sayNo()
   */
  @Override
  public void sayNo()
  {
  }
}
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