/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.voicecommands.impl;
import lineage2.gameserver.Config;
import lineage2.gameserver.handler.voicecommands.IVoicedCommandHandler;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Debug implements IVoicedCommandHandler
{
/**
* Field _commandList.
*/
private final String[] _commandList = new String[]
{
"debug"
};
/**
* Method getVoicedCommandList.
* @return String[] * @see lineage2.gameserver.handler.voicecommands.IVoicedCommandHandler#getVoicedCommandList()
*/
@Override
public String[] getVoicedCommandList()
{
return _commandList;
}
/**
* Method useVoicedCommand.
* @param command String
* @param player Player
* @param args String
* @return boolean * @see lineage2.gameserver.handler.voicecommands.IVoicedCommandHandler#useVoicedCommand(String, Player, String)
*/
@Override
public boolean useVoicedCommand(String command, Player player, String args)
{
if (!Config.ALT_DEBUG_ENABLED)
{
return false;
}
if (player.isDebug())
{
player.setDebug(false);
player.sendMessage(new CustomMessage("voicedcommandhandlers.Debug.Disabled", player));
}
else
{
player.setDebug(true);
player.sendMessage(new CustomMessage("voicedcommandhandlers.Debug.Enabled", player));
}
return true;
}
}