Package lineage2.gameserver.handler.voicecommands.impl

Source Code of lineage2.gameserver.handler.voicecommands.impl.Debug

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.voicecommands.impl;

import lineage2.gameserver.Config;
import lineage2.gameserver.handler.voicecommands.IVoicedCommandHandler;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Debug implements IVoicedCommandHandler
{
  /**
   * Field _commandList.
   */
  private final String[] _commandList = new String[]
  {
    "debug"
  };
 
  /**
   * Method getVoicedCommandList.
   * @return String[] * @see lineage2.gameserver.handler.voicecommands.IVoicedCommandHandler#getVoicedCommandList()
   */
  @Override
  public String[] getVoicedCommandList()
  {
    return _commandList;
  }
 
  /**
   * Method useVoicedCommand.
   * @param command String
   * @param player Player
   * @param args String
   * @return boolean * @see lineage2.gameserver.handler.voicecommands.IVoicedCommandHandler#useVoicedCommand(String, Player, String)
   */
  @Override
  public boolean useVoicedCommand(String command, Player player, String args)
  {
    if (!Config.ALT_DEBUG_ENABLED)
    {
      return false;
    }
    if (player.isDebug())
    {
      player.setDebug(false);
      player.sendMessage(new CustomMessage("voicedcommandhandlers.Debug.Disabled", player));
    }
    else
    {
      player.setDebug(true);
      player.sendMessage(new CustomMessage("voicedcommandhandlers.Debug.Enabled", player));
    }
    return true;
  }
}
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