Package lineage2.gameserver.handler.usercommands.impl

Source Code of lineage2.gameserver.handler.usercommands.impl.Loc

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.usercommands.impl;

import lineage2.gameserver.handler.usercommands.IUserCommandHandler;
import lineage2.gameserver.instancemanager.MapRegionManager;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.templates.mapregion.RestartArea;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Loc implements IUserCommandHandler
{
  /**
   * Field COMMAND_IDS.
   */
  private static final int[] COMMAND_IDS =
  {
    0
  };
 
  /**
   * Method useUserCommand.
   * @param id int
   * @param activeChar Player
   * @return boolean * @see lineage2.gameserver.handler.usercommands.IUserCommandHandler#useUserCommand(int, Player)
   */
  @Override
  public boolean useUserCommand(int id, Player activeChar)
  {
    if (COMMAND_IDS[0] != id)
    {
      return false;
    }
    RestartArea ra = MapRegionManager.getInstance().getRegionData(RestartArea.class, activeChar);
    int msgId = ra != null ? ra.getRestartPoint().get(activeChar.getRace()).getMsgId() : 0;
    if (msgId > 0)
    {
      activeChar.sendPacket(new SystemMessage(msgId).addNumber(activeChar.getX()).addNumber(activeChar.getY()).addNumber(activeChar.getZ()));
    }
    else
    {
      activeChar.sendPacket(new SystemMessage(SystemMessage.S1).addString("Current location : " + activeChar.getX() + ", " + activeChar.getY() + ", " + activeChar.getZ()));
    }
    return true;
  }
 
  /**
   * Method getUserCommandList.
   * @return int[] * @see lineage2.gameserver.handler.usercommands.IUserCommandHandler#getUserCommandList()
   */
  @Override
  public final int[] getUserCommandList()
  {
    return COMMAND_IDS;
  }
}
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