/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.usercommands.impl;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.handler.usercommands.IUserCommandHandler;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.base.TeamType;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Escape implements IUserCommandHandler
{
/**
* Field COMMAND_IDS.
*/
private static final int[] COMMAND_IDS =
{
52
};
/**
* Method useUserCommand.
* @param id int
* @param activeChar Player
* @return boolean * @see lineage2.gameserver.handler.usercommands.IUserCommandHandler#useUserCommand(int, Player)
*/
@Override
public boolean useUserCommand(int id, Player activeChar)
{
if (id != COMMAND_IDS[0])
{
return false;
}
if (activeChar.isMovementDisabled() || activeChar.isInOlympiadMode())
{
return false;
}
if ((activeChar.getTeleMode() != 0) || !activeChar.getPlayerAccess().UseTeleport)
{
activeChar.sendMessage(new CustomMessage("common.TryLater", activeChar));
return false;
}
if (activeChar.isTerritoryFlagEquipped())
{
activeChar.sendPacket(Msg.YOU_CANNOT_TELEPORT_WHILE_IN_POSSESSION_OF_A_WARD);
return false;
}
if (activeChar.isInDuel() || (activeChar.getTeam() != TeamType.NONE))
{
activeChar.sendMessage(new CustomMessage("common.RecallInDuel", activeChar));
return false;
}
activeChar.abortAttack(true, true);
activeChar.abortCast(true, true);
activeChar.stopMove();
Skill skill;
if (activeChar.getPlayerAccess().FastUnstuck)
{
skill = SkillTable.getInstance().getInfo(1050, 2);
}
else
{
skill = SkillTable.getInstance().getInfo(2099, 1);
}
if ((skill != null) && skill.checkCondition(activeChar, activeChar, false, false, true))
{
activeChar.getAI().Cast(skill, activeChar, false, true);
}
return true;
}
/**
* Method getUserCommandList.
* @return int[] * @see lineage2.gameserver.handler.usercommands.IUserCommandHandler#getUserCommandList()
*/
@Override
public final int[] getUserCommandList()
{
return COMMAND_IDS;
}
}