/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.usercommands.impl;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.handler.usercommands.IUserCommandHandler;
import lineage2.gameserver.model.Party;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.ExMultiPartyCommandChannelInfo;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class CommandChannel implements IUserCommandHandler
{
/**
* Field COMMAND_IDS.
*/
private static final int[] COMMAND_IDS =
{
92,
93,
96,
97
};
/**
* Method useUserCommand.
* @param id int
* @param activeChar Player
* @return boolean * @see lineage2.gameserver.handler.usercommands.IUserCommandHandler#useUserCommand(int, Player)
*/
@Override
public boolean useUserCommand(int id, Player activeChar)
{
if ((id != COMMAND_IDS[0]) && (id != COMMAND_IDS[1]) && (id != COMMAND_IDS[2]) && (id != COMMAND_IDS[3]))
{
return false;
}
switch (id)
{
case 92:
activeChar.sendMessage(new CustomMessage("usercommandhandlers.CommandChannel", activeChar));
break;
case 93:
if (!activeChar.isInParty() || !activeChar.getParty().isInCommandChannel())
{
return true;
}
if (activeChar.getParty().getCommandChannel().getChannelLeader() == activeChar)
{
lineage2.gameserver.model.CommandChannel channel = activeChar.getParty().getCommandChannel();
channel.disbandChannel();
}
else
{
activeChar.sendPacket(Msg.ONLY_THE_CREATOR_OF_A_CHANNEL_CAN_USE_THE_CHANNEL_DISMISS_COMMAND);
}
break;
case 96:
if (!activeChar.isInParty() || !activeChar.getParty().isInCommandChannel())
{
return true;
}
if (!activeChar.getParty().isLeader(activeChar))
{
activeChar.sendPacket(Msg.ONLY_A_PARTY_LEADER_CAN_CHOOSE_THE_OPTION_TO_LEAVE_A_CHANNEL);
return true;
}
lineage2.gameserver.model.CommandChannel channel = activeChar.getParty().getCommandChannel();
if (channel.getChannelLeader() == activeChar)
{
if (channel.getParties().size() > 1)
{
return false;
}
channel.disbandChannel();
return true;
}
Party party = activeChar.getParty();
channel.removeParty(party);
party.broadCast(Msg.YOU_HAVE_QUIT_THE_COMMAND_CHANNEL);
channel.broadCast(new SystemMessage(SystemMessage.S1_PARTY_HAS_LEFT_THE_COMMAND_CHANNEL).addString(activeChar.getName()));
break;
case 97:
if (!activeChar.isInParty() || !activeChar.getParty().isInCommandChannel())
{
return false;
}
activeChar.sendPacket(new ExMultiPartyCommandChannelInfo(activeChar.getParty().getCommandChannel()));
break;
}
return true;
}
/**
* Method getUserCommandList.
* @return int[] * @see lineage2.gameserver.handler.usercommands.IUserCommandHandler#getUserCommandList()
*/
@Override
public final int[] getUserCommandList()
{
return COMMAND_IDS;
}
}