/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.admincommands.impl;
import java.util.Collection;
import java.util.List;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.data.xml.holder.SkillAcquireHolder;
import lineage2.gameserver.handler.admincommands.IAdminCommandHandler;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.SkillLearn;
import lineage2.gameserver.model.base.AcquireType;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.network.serverpackets.SkillCoolTime;
import lineage2.gameserver.stats.Calculator;
import lineage2.gameserver.stats.Env;
import lineage2.gameserver.stats.funcs.Func;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.utils.HtmlUtils;
import lineage2.gameserver.utils.Log;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AdminSkill implements IAdminCommandHandler
{
/**
* @author Mobius
*/
private static enum Commands
{
/**
* Field admin_show_skills.
*/
admin_show_skills,
/**
* Field admin_remove_skills.
*/
admin_remove_skills,
/**
* Field admin_skill_list.
*/
admin_skill_list,
/**
* Field admin_skill_index.
*/
admin_skill_index,
/**
* Field admin_add_skill.
*/
admin_add_skill,
/**
* Field admin_remove_skill.
*/
admin_remove_skill,
/**
* Field admin_get_skills.
*/
admin_get_skills,
/**
* Field admin_reset_skills.
*/
admin_reset_skills,
/**
* Field admin_give_all_skills.
*/
admin_give_all_skills,
/**
* Field admin_show_effects.
*/
admin_show_effects,
/**
* Field admin_debug_stats.
*/
admin_debug_stats,
/**
* Field admin_remove_cooldown.
*/
admin_remove_cooldown,
/**
* Field admin_buff.
*/
admin_buff
}
/**
* Field adminSkills.
*/
private static Skill[] adminSkills;
/**
* Method useAdminCommand.
* @param comm Enum<?>
* @param wordList String[]
* @param fullString String
* @param activeChar Player
* @return boolean * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#useAdminCommand(Enum<?>, String[], String, Player)
*/
@Override
public boolean useAdminCommand(Enum<?> comm, String[] wordList, String fullString, Player activeChar)
{
Commands command = (Commands) comm;
if (!activeChar.getPlayerAccess().CanEditChar)
{
return false;
}
switch (command)
{
case admin_show_skills:
showSkillsPage(activeChar);
break;
case admin_show_effects:
showEffects(activeChar);
break;
case admin_remove_skills:
removeSkillsPage(activeChar);
break;
case admin_skill_list:
activeChar.sendPacket(new NpcHtmlMessage(5).setFile("admin/skills.htm"));
break;
case admin_skill_index:
if (wordList.length > 1)
{
activeChar.sendPacket(new NpcHtmlMessage(5).setFile("admin/skills/" + wordList[1] + ".htm"));
}
break;
case admin_add_skill:
adminAddSkill(activeChar, wordList);
break;
case admin_remove_skill:
adminRemoveSkill(activeChar, wordList);
break;
case admin_get_skills:
adminGetSkills(activeChar);
break;
case admin_reset_skills:
adminResetSkills(activeChar);
break;
case admin_give_all_skills:
adminGiveAllSkills(activeChar);
break;
case admin_debug_stats:
debug_stats(activeChar);
break;
case admin_remove_cooldown:
activeChar.resetReuse();
activeChar.sendPacket(new SkillCoolTime(activeChar));
activeChar.sendMessage("Oткат в�?ех �?килов обнулен.");
break;
case admin_buff:
for (int i = 7041; i <= 7064; i++)
{
activeChar.addSkill(SkillTable.getInstance().getInfo(i, 1));
}
activeChar.sendSkillList();
break;
}
return true;
}
/**
* Method debug_stats.
* @param activeChar Player
*/
private void debug_stats(Player activeChar)
{
GameObject target_obj = activeChar.getTarget();
if (!target_obj.isCreature())
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
Creature target = (Creature) target_obj;
Calculator[] calculators = target.getCalculators();
String log_str = "--- Debug for " + target.getName() + " ---\r\n";
for (Calculator calculator : calculators)
{
if (calculator == null)
{
continue;
}
Env env = new Env(target, activeChar, null);
env.value = calculator.getBase();
log_str += "Stat: " + calculator._stat.getValue() + ", prevValue: " + calculator.getLast() + "\r\n";
Func[] funcs = calculator.getFunctions();
for (int i = 0; i < funcs.length; i++)
{
String order = Integer.toHexString(funcs[i].order).toUpperCase();
if (order.length() == 1)
{
order = "0" + order;
}
log_str += "\tFunc #" + i + "@ [0x" + order + "]" + funcs[i].getClass().getSimpleName() + "\t" + env.value;
if ((funcs[i].getCondition() == null) || funcs[i].getCondition().test(env))
{
funcs[i].calc(env);
}
log_str += " -> " + env.value + (funcs[i].owner != null ? "; owner: " + funcs[i].owner.toString() : "; no owner") + "\r\n";
}
}
Log.add(log_str, "debug_stats");
}
/**
* Method adminGiveAllSkills.
* @param activeChar Player
*/
private void adminGiveAllSkills(Player activeChar)
{
GameObject target = activeChar.getTarget();
Player player = null;
if ((target != null) && target.isPlayer() && ((activeChar == target) || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
int unLearnable = 0;
int skillCounter = 0;
Collection<SkillLearn> skills = SkillAcquireHolder.getInstance().getAvailableSkills(player, AcquireType.NORMAL);
while (skills.size() > unLearnable)
{
unLearnable = 0;
for (SkillLearn s : skills)
{
Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
if ((sk == null) || !sk.getCanLearn(player.getClassId()))
{
unLearnable++;
continue;
}
if (player.getSkillLevel(sk.getId()) == -1)
{
skillCounter++;
}
player.addSkill(sk, true);
}
skills = SkillAcquireHolder.getInstance().getAvailableSkills(player, AcquireType.NORMAL);
}
player.sendMessage("Admin gave you " + skillCounter + " skills.");
player.sendSkillList();
activeChar.sendMessage("You gave " + skillCounter + " skills to " + player.getName());
}
/**
* Methodnur# * @return Enum[] * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#getAdminCommandEnum()getAdminCommandEnum()
*/
@Override
public Enum<?>[] getAdminCommandEnum()
{
return Commands.values();
}
/**
* Method removeSkillsPage.
* @param activeChar Player
*/
private void removeSkillsPage(Player activeChar)
{
GameObject target = activeChar.getTarget();
Player player;
if (target.isPlayer() && ((activeChar == target) || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
Collection<Skill> skills = player.getAllSkills();
NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
StringBuilder replyMSG = new StringBuilder("<html><body>");
replyMSG.append("<table width=260><tr>");
replyMSG.append("<td width=40><button value=\"Main\" action=\"bypass -h admin_admin\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td width=180><center>Character Selection Menu</center></td>");
replyMSG.append("<td width=40><button value=\"Back\" action=\"bypass -h admin_show_skills\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("</tr></table>");
replyMSG.append("<br><br>");
replyMSG.append("<center>Editing character: " + player.getName() + "</center>");
replyMSG.append("<br><table width=270><tr><td>Lv: " + player.getLevel() + " " + HtmlUtils.htmlClassName(player.getClassId().getId()) + "</td></tr></table>");
replyMSG.append("<br><center>Click on the skill you wish to remove:</center>");
replyMSG.append("<br><table width=270>");
replyMSG.append("<tr><td width=80>Name:</td><td width=60>Level:</td><td width=40>Id:</td></tr>");
for (Skill element : skills)
{
replyMSG.append("<tr><td width=80><a action=\"bypass -h admin_remove_skill " + element.getId() + "\">" + element.getName() + "</a></td><td width=60>" + element.getLevel() + "</td><td width=40>" + element.getId() + "</td></tr>");
}
replyMSG.append("</table>");
replyMSG.append("<br><center><table>");
replyMSG.append("Remove custom skill:");
replyMSG.append("<tr><td>Id: </td>");
replyMSG.append("<td><edit var=\"id_to_remove\" width=110></td></tr>");
replyMSG.append("</table></center>");
replyMSG.append("<center><button value=\"Remove skill\" action=\"bypass -h admin_remove_skill $id_to_remove\" width=110 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center>");
replyMSG.append("<br><center><button value=\"Back\" action=\"bypass -h admin_current_player\" width=40 height=15></center>");
replyMSG.append("</body></html>");
adminReply.setHtml(replyMSG.toString());
activeChar.sendPacket(adminReply);
}
/**
* Method showSkillsPage.
* @param activeChar Player
*/
private void showSkillsPage(Player activeChar)
{
GameObject target = activeChar.getTarget();
Player player;
if ((target != null) && target.isPlayer() && ((activeChar == target) || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
StringBuilder replyMSG = new StringBuilder("<html><body>");
replyMSG.append("<table width=260><tr>");
replyMSG.append("<td width=40><button value=\"Main\" action=\"bypass -h admin_admin\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td width=180><center>Character Selection Menu</center></td>");
replyMSG.append("<td width=40><button value=\"Back\" action=\"bypass -h admin_current_player\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("</tr></table>");
replyMSG.append("<br><br>");
replyMSG.append("<center>Editing character: " + player.getName() + "</center>");
replyMSG.append("<br><table width=270><tr><td>Lv: " + player.getLevel() + " " + HtmlUtils.htmlClassName(player.getClassId().getId()) + "</td></tr></table>");
replyMSG.append("<br><center><table>");
replyMSG.append("<tr><td><button value=\"Add skills\" action=\"bypass -h admin_skill_list\" width=70 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td><button value=\"Get skills\" action=\"bypass -h admin_get_skills\" width=70 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td></tr>");
replyMSG.append("<tr><td><button value=\"Delete skills\" action=\"bypass -h admin_remove_skills\" width=70 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td><button value=\"Reset skills\" action=\"bypass -h admin_reset_skills\" width=70 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td></tr>");
replyMSG.append("<tr><td><button value=\"Give All Skills\" action=\"bypass -h admin_give_all_skills\" width=70 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td></tr>");
replyMSG.append("</table></center>");
replyMSG.append("</body></html>");
adminReply.setHtml(replyMSG.toString());
activeChar.sendPacket(adminReply);
}
/**
* Method showEffects.
* @param activeChar Player
*/
private void showEffects(Player activeChar)
{
GameObject target = activeChar.getTarget();
Player player;
if ((target != null) && target.isPlayer() && ((activeChar == target) || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
StringBuilder replyMSG = new StringBuilder("<html><body>");
replyMSG.append("<table width=260><tr>");
replyMSG.append("<td width=40><button value=\"Main\" action=\"bypass -h admin_admin\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td width=180><center>Character Selection Menu</center></td>");
replyMSG.append("<td width=40><button value=\"Back\" action=\"bypass -h admin_current_player\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("</tr></table>");
replyMSG.append("<br><br>");
replyMSG.append("<center>Editing character: " + player.getName() + "</center>");
replyMSG.append("<br><center><button value=\"");
replyMSG.append("Refresh");
replyMSG.append("\" action=\"bypass -h admin_show_effects\" width=100 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\" /></center>");
replyMSG.append("<br>");
List<Effect> list = player.getEffectList().getAllEffects();
if ((list != null) && !list.isEmpty())
{
for (Effect e : list)
{
replyMSG.append(e.getSkill().getName()).append(' ').append(e.getSkill().getLevel()).append(" - ").append(e.getSkill().isToggle() ? "Infinity" : (e.getTimeLeft() + " seconds")).append("<br1>");
}
}
replyMSG.append("<br></body></html>");
adminReply.setHtml(replyMSG.toString());
activeChar.sendPacket(adminReply);
}
/**
* Method adminGetSkills.
* @param activeChar Player
*/
private void adminGetSkills(Player activeChar)
{
GameObject target = activeChar.getTarget();
Player player;
if (target.isPlayer() && ((activeChar == target) || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
if (player.getName().equals(activeChar.getName()))
{
player.sendMessage("There is no point in doing it on your character.");
}
else
{
Collection<Skill> skills = player.getAllSkills();
adminSkills = activeChar.getAllSkillsArray();
for (Skill element : adminSkills)
{
activeChar.removeSkill(element, true);
}
for (Skill element : skills)
{
activeChar.addSkill(element, true);
}
activeChar.sendMessage("You now have all the skills of " + player.getName() + ".");
}
showSkillsPage(activeChar);
}
/**
* Method adminResetSkills.
* @param activeChar Player
*/
private void adminResetSkills(Player activeChar)
{
GameObject target = activeChar.getTarget();
Player player = null;
if (target.isPlayer() && ((activeChar == target) || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
player.getAllSkillsArray();
int counter = 0;
player.checkSkills();
player.sendSkillList();
player.sendMessage("[GM]" + activeChar.getName() + " has updated your skills.");
activeChar.sendMessage(counter + " skills removed.");
showSkillsPage(activeChar);
}
/**
* Method adminAddSkill.
* @param activeChar Player
* @param wordList String[]
*/
private void adminAddSkill(Player activeChar, String[] wordList)
{
GameObject target = activeChar.getTarget();
Player player;
if ((target != null) && target.isPlayer() && ((activeChar == target) || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
if (wordList.length == 3)
{
int id = Integer.parseInt(wordList[1]);
int level = Integer.parseInt(wordList[2]);
Skill skill = SkillTable.getInstance().getInfo(id, level);
if (skill != null)
{
player.sendMessage("Admin gave you the skill " + skill.getName() + ".");
player.addSkill(skill, true);
player.sendSkillList();
activeChar.sendMessage("You gave the skill " + skill.getName() + " to " + player.getName() + ".");
}
else
{
activeChar.sendMessage("Error: there is no such skill.");
}
}
showSkillsPage(activeChar);
}
/**
* Method adminRemoveSkill.
* @param activeChar Player
* @param wordList String[]
*/
private void adminRemoveSkill(Player activeChar, String[] wordList)
{
GameObject target = activeChar.getTarget();
Player player = null;
if (target.isPlayer() && ((activeChar == target) || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
if (wordList.length == 2)
{
int id = Integer.parseInt(wordList[1]);
int level = player.getSkillLevel(id);
Skill skill = SkillTable.getInstance().getInfo(id, level);
if (skill != null)
{
player.sendMessage("Admin removed the skill " + skill.getName() + ".");
player.removeSkill(skill, true);
player.sendSkillList();
activeChar.sendMessage("You removed the skill " + skill.getName() + " from " + player.getName() + ".");
}
else
{
activeChar.sendMessage("Error: there is no such skill.");
}
}
removeSkillsPage(activeChar);
}
}