Package lineage2.gameserver.handler.admincommands.impl

Source Code of lineage2.gameserver.handler.admincommands.impl.AdminServer

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.admincommands.impl;

import java.util.StringTokenizer;
import java.util.regex.Matcher;
import java.util.regex.Pattern;

import lineage2.gameserver.ai.CharacterAI;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.handler.admincommands.IAdminCommandHandler;
import lineage2.gameserver.instancemanager.ServerVariables;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.GameObjectsStorage;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.SimpleSpawner;
import lineage2.gameserver.model.WorldRegion;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.instances.RaidBossInstance;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.templates.npc.NpcTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AdminServer implements IAdminCommandHandler
{
  /**
   * @author Mobius
   */
  private static enum Commands
  {
    /**
     * Field admin_server.
     */
    admin_server,
    /**
     * Field admin_check_actor.
     */
    admin_check_actor,
    /**
     * Field admin_setvar.
     */
    admin_setvar,
    /**
     * Field admin_set_ai_interval.
     */
    admin_set_ai_interval,
    /**
     * Field admin_spawn2.
     */
    admin_spawn2
  }
 
  /**
   * Method useAdminCommand.
   * @param comm Enum<?>
   * @param wordList String[]
   * @param fullString String
   * @param activeChar Player
   * @return boolean * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#useAdminCommand(Enum<?>, String[], String, Player)
   */
  @Override
  public boolean useAdminCommand(Enum<?> comm, String[] wordList, String fullString, Player activeChar)
  {
    Commands command = (Commands) comm;
    if (!activeChar.getPlayerAccess().Menu)
    {
      return false;
    }
    switch (command)
    {
      case admin_server:
        try
        {
          String val = fullString.substring(13);
          showHelpPage(activeChar, val);
        }
        catch (StringIndexOutOfBoundsException e)
        {
        }
        break;
      case admin_check_actor:
        GameObject obj = activeChar.getTarget();
        if (obj == null)
        {
          activeChar.sendMessage("target == null");
          return false;
        }
        if (!obj.isCreature())
        {
          activeChar.sendMessage("target is not a character");
          return false;
        }
        Creature target = (Creature) obj;
        CharacterAI ai = target.getAI();
        if (ai == null)
        {
          activeChar.sendMessage("ai == null");
          return false;
        }
        Creature actor = ai.getActor();
        if (actor == null)
        {
          activeChar.sendMessage("actor == null");
          return false;
        }
        activeChar.sendMessage("actor: " + actor);
        break;
      case admin_setvar:
        if (wordList.length != 3)
        {
          activeChar.sendMessage("Incorrect argument count!!!");
          return false;
        }
        ServerVariables.set(wordList[1], wordList[2]);
        activeChar.sendMessage("Value changed.");
        break;
      case admin_set_ai_interval:
        if (wordList.length != 2)
        {
          activeChar.sendMessage("Incorrect argument count!!!");
          return false;
        }
        int interval = Integer.parseInt(wordList[1]);
        int count = 0;
        int count2 = 0;
        for (final NpcInstance npc : GameObjectsStorage.getAllNpcsForIterate())
        {
          if ((npc == null) || (npc instanceof RaidBossInstance))
          {
            continue;
          }
          final CharacterAI char_ai = npc.getAI();
          if (char_ai instanceof DefaultAI)
          {
            try
            {
              final java.lang.reflect.Field field = lineage2.gameserver.ai.DefaultAI.class.getDeclaredField("AI_TASK_DELAY");
              field.setAccessible(true);
              field.set(char_ai, interval);
              if (char_ai.isActive())
              {
                char_ai.stopAITask();
                count++;
                WorldRegion region = npc.getCurrentRegion();
                if ((region != null) && region.isActive())
                {
                  char_ai.startAITask();
                  count2++;
                }
              }
            }
            catch (Exception e)
            {
            }
          }
        }
        activeChar.sendMessage(count + " AI stopped, " + count2 + " AI started");
        break;
      case admin_spawn2:
        StringTokenizer st = new StringTokenizer(fullString, " ");
        try
        {
          st.nextToken();
          String id = st.nextToken();
          int respawnTime = 30;
          int mobCount = 1;
          if (st.hasMoreTokens())
          {
            mobCount = Integer.parseInt(st.nextToken());
          }
          if (st.hasMoreTokens())
          {
            respawnTime = Integer.parseInt(st.nextToken());
          }
          spawnMonster(activeChar, id, respawnTime, mobCount);
        }
        catch (Exception e)
        {
        }
        break;
    }
    return true;
  }
 
  /**
   * Method getAdminCommandEnum.
   * @return Enum[] * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#getAdminCommandEnum()
   */
  @Override
  public Enum<?>[] getAdminCommandEnum()
  {
    return Commands.values();
  }
 
  /**
   * Method showHelpPage.
   * @param targetChar Player
   * @param filename String
   */
  public static void showHelpPage(Player targetChar, String filename)
  {
    NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
    adminReply.setFile("admin/" + filename);
    targetChar.sendPacket(adminReply);
  }
 
  /**
   * Method spawnMonster.
   * @param activeChar Player
   * @param monsterId String
   * @param respawnTime int
   * @param mobCount int
   */
  private void spawnMonster(Player activeChar, String monsterId, int respawnTime, int mobCount)
  {
    GameObject target = activeChar.getTarget();
    if (target == null)
    {
      target = activeChar;
    }
    Pattern pattern = Pattern.compile("[0-9]*");
    Matcher regexp = pattern.matcher(monsterId);
    NpcTemplate template;
    if (regexp.matches())
    {
      int monsterTemplate = Integer.parseInt(monsterId);
      template = NpcHolder.getInstance().getTemplate(monsterTemplate);
    }
    else
    {
      monsterId = monsterId.replace('_', ' ');
      template = NpcHolder.getInstance().getTemplateByName(monsterId);
    }
    if (template == null)
    {
      activeChar.sendMessage("Incorrect monster template.");
      return;
    }
    try
    {
      SimpleSpawner spawn = new SimpleSpawner(template);
      spawn.setLoc(target.getLoc());
      spawn.setAmount(mobCount);
      spawn.setHeading(activeChar.getHeading());
      spawn.setRespawnDelay(respawnTime);
      spawn.setReflection(activeChar.getReflection());
      spawn.init();
      if (respawnTime == 0)
      {
        spawn.stopRespawn();
      }
      activeChar.sendMessage("Created " + template.name + " on " + target.getObjectId() + ".");
    }
    catch (Exception e)
    {
      activeChar.sendMessage("Target is not ingame.");
    }
  }
}
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