/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.admincommands.impl;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.handler.admincommands.IAdminCommandHandler;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import org.apache.commons.lang3.math.NumberUtils;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AdminKill implements IAdminCommandHandler
{
/**
* @author Mobius
*/
private static enum Commands
{
/**
* Field admin_kill.
*/
admin_kill,
/**
* Field admin_damage.
*/
admin_damage,
}
/**
* Method useAdminCommand.
* @param comm Enum<?>
* @param wordList String[]
* @param fullString String
* @param activeChar Player
* @return boolean * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#useAdminCommand(Enum<?>, String[], String, Player)
*/
@Override
public boolean useAdminCommand(Enum<?> comm, String[] wordList, String fullString, Player activeChar)
{
Commands command = (Commands) comm;
if (!activeChar.getPlayerAccess().CanEditNPC)
{
return false;
}
switch (command)
{
case admin_kill:
if (wordList.length == 1)
{
handleKill(activeChar);
}
else
{
handleKill(activeChar, wordList[1]);
}
break;
case admin_damage:
handleDamage(activeChar, NumberUtils.toInt(wordList[1], 1));
break;
}
return true;
}
/**
* Method getAdminCommandEnum.
* @return Enum[] * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#getAdminCommandEnum()
*/
@Override
public Enum<?>[] getAdminCommandEnum()
{
return Commands.values();
}
/**
* Method handleKill.
* @param activeChar Player
*/
private void handleKill(Player activeChar)
{
handleKill(activeChar, null);
}
/**
* Method handleKill.
* @param activeChar Player
* @param player String
*/
private void handleKill(Player activeChar, String player)
{
GameObject obj = activeChar.getTarget();
if (player != null)
{
Player plyr = World.getPlayer(player);
if (plyr != null)
{
obj = plyr;
}
else
{
int radius = Math.max(Integer.parseInt(player), 100);
for (Creature character : activeChar.getAroundCharacters(radius, 200))
{
if (!character.isDoor())
{
character.doDie(activeChar);
}
}
activeChar.sendMessage("Killed within " + radius + " unit radius.");
return;
}
}
if ((obj != null) && obj.isCreature())
{
Creature target = (Creature) obj;
target.doDie(activeChar);
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
}
}
/**
* Method handleDamage.
* @param activeChar Player
* @param damage int
*/
private void handleDamage(Player activeChar, int damage)
{
GameObject obj = activeChar.getTarget();
if (obj == null)
{
activeChar.sendPacket(Msg.SELECT_TARGET);
return;
}
if (!obj.isCreature())
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
Creature cha = (Creature) obj;
cha.reduceCurrentHp(damage, 0, activeChar, null, true, true, false, false, false, false, true);
activeChar.sendMessage("You gave " + damage + " damage to " + cha.getName() + ".");
}
}