Package lineage2.gameserver.handler.admincommands.impl

Source Code of lineage2.gameserver.handler.admincommands.impl.AdminKill

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.admincommands.impl;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.handler.admincommands.IAdminCommandHandler;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;

import org.apache.commons.lang3.math.NumberUtils;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AdminKill implements IAdminCommandHandler
{
  /**
   * @author Mobius
   */
  private static enum Commands
  {
    /**
     * Field admin_kill.
     */
    admin_kill,
    /**
     * Field admin_damage.
     */
    admin_damage,
  }
 
  /**
   * Method useAdminCommand.
   * @param comm Enum<?>
   * @param wordList String[]
   * @param fullString String
   * @param activeChar Player
   * @return boolean * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#useAdminCommand(Enum<?>, String[], String, Player)
   */
  @Override
  public boolean useAdminCommand(Enum<?> comm, String[] wordList, String fullString, Player activeChar)
  {
    Commands command = (Commands) comm;
    if (!activeChar.getPlayerAccess().CanEditNPC)
    {
      return false;
    }
    switch (command)
    {
      case admin_kill:
        if (wordList.length == 1)
        {
          handleKill(activeChar);
        }
        else
        {
          handleKill(activeChar, wordList[1]);
        }
        break;
      case admin_damage:
        handleDamage(activeChar, NumberUtils.toInt(wordList[1], 1));
        break;
    }
    return true;
  }
 
  /**
   * Method getAdminCommandEnum.
   * @return Enum[] * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#getAdminCommandEnum()
   */
  @Override
  public Enum<?>[] getAdminCommandEnum()
  {
    return Commands.values();
  }
 
  /**
   * Method handleKill.
   * @param activeChar Player
   */
  private void handleKill(Player activeChar)
  {
    handleKill(activeChar, null);
  }
 
  /**
   * Method handleKill.
   * @param activeChar Player
   * @param player String
   */
  private void handleKill(Player activeChar, String player)
  {
    GameObject obj = activeChar.getTarget();
    if (player != null)
    {
      Player plyr = World.getPlayer(player);
      if (plyr != null)
      {
        obj = plyr;
      }
      else
      {
        int radius = Math.max(Integer.parseInt(player), 100);
        for (Creature character : activeChar.getAroundCharacters(radius, 200))
        {
          if (!character.isDoor())
          {
            character.doDie(activeChar);
          }
        }
        activeChar.sendMessage("Killed within " + radius + " unit radius.");
        return;
      }
    }
    if ((obj != null) && obj.isCreature())
    {
      Creature target = (Creature) obj;
      target.doDie(activeChar);
    }
    else
    {
      activeChar.sendPacket(Msg.INVALID_TARGET);
    }
  }
 
  /**
   * Method handleDamage.
   * @param activeChar Player
   * @param damage int
   */
  private void handleDamage(Player activeChar, int damage)
  {
    GameObject obj = activeChar.getTarget();
    if (obj == null)
    {
      activeChar.sendPacket(Msg.SELECT_TARGET);
      return;
    }
    if (!obj.isCreature())
    {
      activeChar.sendPacket(Msg.INVALID_TARGET);
      return;
    }
    Creature cha = (Creature) obj;
    cha.reduceCurrentHp(damage, 0, activeChar, null, true, true, false, false, false, false, true);
    activeChar.sendMessage("You gave " + damage + " damage to " + cha.getName() + ".");
  }
}
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