/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.admincommands.impl;
import lineage2.gameserver.handler.admincommands.IAdminCommandHandler;
import lineage2.gameserver.instancemanager.ReflectionManager;
import lineage2.gameserver.instancemanager.SoDManager;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.scripts.Functions;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AdminInstance implements IAdminCommandHandler
{
/**
* @author Mobius
*/
private static enum Commands
{
/**
* Field admin_instance.
*/
admin_instance,
/**
* Field admin_instance_id.
*/
admin_instance_id,
/**
* Field admin_collapse.
*/
admin_collapse,
/**
* Field admin_reset_reuse.
*/
admin_reset_reuse,
/**
* Field admin_reset_reuse_all.
*/
admin_reset_reuse_all,
/**
* Field admin_set_reuse.
*/
admin_set_reuse,
/**
* Field admin_addtiatkill.
*/
admin_addtiatkill
}
/**
* Method useAdminCommand.
* @param comm Enum<?>
* @param wordList String[]
* @param fullString String
* @param activeChar Player
* @return boolean * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#useAdminCommand(Enum<?>, String[], String, Player)
*/
@Override
public boolean useAdminCommand(Enum<?> comm, String[] wordList, String fullString, Player activeChar)
{
Commands command = (Commands) comm;
if (!activeChar.getPlayerAccess().CanTeleport)
{
return false;
}
switch (command)
{
case admin_instance:
listOfInstances(activeChar);
break;
case admin_instance_id:
if (wordList.length > 1)
{
listOfCharsForInstance(activeChar, wordList[1]);
}
break;
case admin_collapse:
if (!activeChar.getReflection().isDefault())
{
activeChar.getReflection().collapse();
}
else
{
activeChar.sendMessage("Cannot collapse default reflection!");
}
break;
case admin_reset_reuse:
if ((wordList.length > 1) && (activeChar.getTarget() != null) && activeChar.getTarget().isPlayer())
{
Player p = activeChar.getTarget().getPlayer();
p.removeInstanceReuse(Integer.parseInt(wordList[1]));
Functions.sendDebugMessage(activeChar, "Instance reuse has been removed");
}
break;
case admin_reset_reuse_all:
if ((activeChar.getTarget() != null) && activeChar.getTarget().isPlayer())
{
Player p = activeChar.getTarget().getPlayer();
p.removeAllInstanceReuses();
Functions.sendDebugMessage(activeChar, "All instance reuses has been removed");
}
break;
case admin_set_reuse:
if (activeChar.getReflection() != null)
{
activeChar.getReflection().setReenterTime(System.currentTimeMillis());
}
break;
case admin_addtiatkill:
SoDManager.addTiatKill();
break;
}
return true;
}
/**
* Method getAdminCommandEnum.
* @return Enum[] * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#getAdminCommandEnum()
*/
@Override
public Enum<?>[] getAdminCommandEnum()
{
return Commands.values();
}
/**
* Method listOfInstances.
* @param activeChar Player
*/
private void listOfInstances(Player activeChar)
{
NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
StringBuffer replyMSG = new StringBuffer("<html><title>Instance Menu</title><body>");
replyMSG.append("<table width=260><tr>");
replyMSG.append("<td width=40><button value=\"Main\" action=\"bypass -h admin_admin\" width=40 height=20 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td width=180><center>List of Instances</center></td>");
replyMSG.append("<td width=40><button value=\"Back\" action=\"bypass -h admin_admin\" width=40 height=20 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("</tr></table><br><br>");
for (Reflection reflection : ReflectionManager.getInstance().getAll())
{
if ((reflection == null) || reflection.isDefault() || reflection.isCollapseStarted())
{
continue;
}
int countPlayers = 0;
if (reflection.getPlayers() != null)
{
countPlayers = reflection.getPlayers().size();
}
replyMSG.append("<a action=\"bypass -h admin_instance_id ").append(reflection.getId()).append(" \">").append(reflection.getName()).append('(').append(countPlayers).append(" players). Id: ").append(reflection.getId()).append("</a><br>");
}
replyMSG.append("<button value=\"Refresh\" action=\"bypass -h admin_instance\" width=50 height=20 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\">");
replyMSG.append("</body></html>");
adminReply.setHtml(replyMSG.toString());
activeChar.sendPacket(adminReply);
}
/**
* Method listOfCharsForInstance.
* @param activeChar Player
* @param sid String
*/
private void listOfCharsForInstance(Player activeChar, String sid)
{
Reflection reflection = ReflectionManager.getInstance().get(Integer.parseInt(sid));
NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
StringBuffer replyMSG = new StringBuffer("<html><title>Instance Menu</title><body><br>");
if (reflection != null)
{
replyMSG.append("<table width=260><tr>");
replyMSG.append("<td width=40><button value=\"Main\" action=\"bypass -h admin_admin\" width=40 height=20 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td width=180><center>List of players in ").append(reflection.getName()).append("</center></td>");
replyMSG.append("<td width=40><button value=\"Back\" action=\"bypass -h admin_instance\" width=40 height=20 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("</tr></table><br><br>");
for (Player player : reflection.getPlayers())
{
replyMSG.append("<a action=\"bypass -h admin_teleportto ").append(player.getName()).append(" \">").append(player.getName()).append("</a><br>");
}
}
else
{
replyMSG.append("Instance not active.<br>");
replyMSG.append("<a action=\"bypass -h admin_instance\">Back to list.</a><br>");
}
replyMSG.append("</body></html>");
adminReply.setHtml(replyMSG.toString());
activeChar.sendPacket(adminReply);
}
}