/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.admincommands.impl;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.handler.admincommands.IAdminCommandHandler;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AdminHeal implements IAdminCommandHandler
{
/**
* @author Mobius
*/
private static enum Commands
{
/**
* Field admin_heal.
*/
admin_heal
}
/**
* Method useAdminCommand.
* @param comm Enum<?>
* @param wordList String[]
* @param fullString String
* @param activeChar Player
* @return boolean * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#useAdminCommand(Enum<?>, String[], String, Player)
*/
@Override
public boolean useAdminCommand(Enum<?> comm, String[] wordList, String fullString, Player activeChar)
{
Commands command = (Commands) comm;
if (!activeChar.getPlayerAccess().Heal)
{
return false;
}
switch (command)
{
case admin_heal:
if (wordList.length == 1)
{
handleRes(activeChar);
}
else
{
handleRes(activeChar, wordList[1]);
}
break;
}
return true;
}
/**
* Method getAdminCommandEnum.
* @return Enum[] * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#getAdminCommandEnum()
*/
@Override
public Commands[] getAdminCommandEnum()
{
return Commands.values();
}
/**
* Method handleRes.
* @param activeChar Player
*/
private void handleRes(Player activeChar)
{
handleRes(activeChar, null);
}
/**
* Method handleRes.
* @param activeChar Player
* @param player String
*/
private void handleRes(Player activeChar, String player)
{
GameObject obj = activeChar.getTarget();
if (player != null)
{
Player plyr = World.getPlayer(player);
if (plyr != null)
{
obj = plyr;
}
else
{
int radius = Math.max(Integer.parseInt(player), 100);
for (Creature character : activeChar.getAroundCharacters(radius, 200))
{
character.setCurrentHpMp(character.getMaxHp(), character.getMaxMp());
if (character.isPlayer())
{
character.setCurrentCp(character.getMaxCp());
}
}
activeChar.sendMessage("Healed within " + radius + " unit radius.");
return;
}
}
if (obj == null)
{
obj = activeChar;
}
if (obj instanceof Creature)
{
Creature target = (Creature) obj;
target.setCurrentHpMp(target.getMaxHp(), target.getMaxMp());
if (target.isPlayer())
{
target.setCurrentCp(target.getMaxCp());
}
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
}
}
}