/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.admincommands.impl;
import lineage2.gameserver.handler.admincommands.IAdminCommandHandler;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.Say2;
import lineage2.gameserver.network.serverpackets.components.ChatType;
import lineage2.gameserver.tables.GmListTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AdminGmChat implements IAdminCommandHandler
{
/**
* @author Mobius
*/
private static enum Commands
{
/**
* Field admin_gmchat.
*/
admin_gmchat,
/**
* Field admin_snoop.
*/
admin_snoop
}
/**
* Method useAdminCommand.
* @param comm Enum<?>
* @param wordList String[]
* @param fullString String
* @param activeChar Player
* @return boolean * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#useAdminCommand(Enum<?>, String[], String, Player)
*/
@Override
public boolean useAdminCommand(Enum<?> comm, String[] wordList, String fullString, Player activeChar)
{
Commands command = (Commands) comm;
if (!activeChar.getPlayerAccess().CanAnnounce)
{
return false;
}
switch (command)
{
case admin_gmchat:
try
{
String text = fullString.replaceFirst(Commands.admin_gmchat.name(), "");
Say2 cs = new Say2(0, ChatType.ALLIANCE, activeChar.getName(), text);
GmListTable.broadcastToGMs(cs);
}
catch (StringIndexOutOfBoundsException e)
{
}
break;
case admin_snoop:
{
}
}
return true;
}
/**
* Method getAdminCommandEnum.
* @return Enum[] * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#getAdminCommandEnum()
*/
@Override
public Enum<?>[] getAdminCommandEnum()
{
return Commands.values();
}
}