Package lineage2.gameserver.handler.admincommands.impl

Source Code of lineage2.gameserver.handler.admincommands.impl.AdminCreateItem

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.admincommands.impl;

import lineage2.commons.dao.JdbcEntityState;
import lineage2.gameserver.handler.admincommands.IAdminCommandHandler;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.base.Element;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.InventoryUpdate;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.utils.ItemFunctions;
import lineage2.gameserver.utils.Location;
import lineage2.gameserver.utils.Log;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AdminCreateItem implements IAdminCommandHandler
{
  /**
   * @author Mobius
   */
  private static enum Commands
  {
    /**
     * Field admin_itemcreate.
     */
    admin_itemcreate,
    /**
     * Field admin_create_item.
     */
    admin_create_item,
    /**
     * Field admin_ci.
     */
    admin_ci,
    /**
     * Field admin_spreaditem.
     */
    admin_spreaditem,
    /**
     * Field admin_create_item_element.
     */
    admin_create_item_element
  }
 
  /**
   * Method useAdminCommand.
   * @param comm Enum<?>
   * @param wordList String[]
   * @param fullString String
   * @param activeChar Player
   * @return boolean * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#useAdminCommand(Enum<?>, String[], String, Player)
   */
  @Override
  public boolean useAdminCommand(Enum<?> comm, String[] wordList, String fullString, Player activeChar)
  {
    Commands command = (Commands) comm;
    if (!activeChar.getPlayerAccess().UseGMShop)
    {
      return false;
    }
    switch (command)
    {
      case admin_itemcreate:
        activeChar.sendPacket(new NpcHtmlMessage(5).setFile("admin/itemcreation.htm"));
        break;
      case admin_ci:
      case admin_create_item:
        try
        {
          if (wordList.length < 2)
          {
            activeChar.sendMessage("USAGE: create_item id [count]");
            return false;
          }
          int item_id = Integer.parseInt(wordList[1]);
          long item_count = wordList.length < 3 ? 1 : Long.parseLong(wordList[2]);
          createItem(activeChar, item_id, item_count);
        }
        catch (NumberFormatException nfe)
        {
          activeChar.sendMessage("USAGE: create_item id [count]");
        }
        activeChar.sendPacket(new NpcHtmlMessage(5).setFile("admin/itemcreation.htm"));
        break;
      case admin_spreaditem:
        try
        {
          int id = Integer.parseInt(wordList[1]);
          int num = wordList.length > 2 ? Integer.parseInt(wordList[2]) : 1;
          long count = wordList.length > 3 ? Long.parseLong(wordList[3]) : 1;
          for (int i = 0; i < num; i++)
          {
            ItemInstance createditem = ItemFunctions.createItem(id);
            createditem.setCount(count);
            createditem.dropMe(activeChar, Location.findPointToStay(activeChar, 100));
          }
        }
        catch (NumberFormatException nfe)
        {
          activeChar.sendMessage("Specify a valid number.");
        }
        catch (StringIndexOutOfBoundsException e)
        {
          activeChar.sendMessage("Can't create this item.");
        }
        break;
      case admin_create_item_element:
        try
        {
          if (wordList.length < 4)
          {
            activeChar.sendMessage("USAGE: create_item_attribue [id] [element id] [value]");
            return false;
          }
          int item_id = Integer.parseInt(wordList[1]);
          int elementId = Integer.parseInt(wordList[2]);
          int value = Integer.parseInt(wordList[3]);
          if ((elementId > 5) || (elementId < 0))
          {
            activeChar.sendMessage("Improper element Id");
            return false;
          }
          if ((value < 1) || (value > 300))
          {
            activeChar.sendMessage("Improper element value");
            return false;
          }
          ItemInstance item = createItem(activeChar, item_id, 1);
          Element element = Element.getElementById(elementId);
          item.setAttributeElement(element, item.getAttributeElementValue(element, false) + value);
          item.setJdbcState(JdbcEntityState.UPDATED);
          item.update();
          activeChar.sendPacket(new InventoryUpdate().addModifiedItem(item));
        }
        catch (NumberFormatException nfe)
        {
          activeChar.sendMessage("USAGE: create_item id [count]");
        }
        activeChar.sendPacket(new NpcHtmlMessage(5).setFile("data/html/admin/itemcreation.htm"));
        break;
    }
    return true;
  }
 
  /**
   * Method getAdminCommandEnum.
   * @return Enum[] * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#getAdminCommandEnum()
   */
  @Override
  public Enum<?>[] getAdminCommandEnum()
  {
    return Commands.values();
  }
 
  /**
   * Method createItem.
   * @param activeChar Player
   * @param itemId int
   * @param count long
   * @return ItemInstance
   */
  private ItemInstance createItem(Player activeChar, int itemId, long count)
  {
    ItemInstance createditem = ItemFunctions.createItem(itemId);
    createditem.setCount(count);
    Log.LogItem(activeChar, Log.Create, createditem);
    activeChar.getInventory().addItem(createditem);
    if (!createditem.isStackable())
    {
      for (long i = 0; i < (count - 1); i++)
      {
        createditem = ItemFunctions.createItem(itemId);
        Log.LogItem(activeChar, Log.Create, createditem);
        activeChar.getInventory().addItem(createditem);
      }
    }
    activeChar.sendPacket(SystemMessage2.obtainItems(itemId, count, 0));
    return createditem;
  }
}
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