/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.admincommands.impl;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.handler.admincommands.IAdminCommandHandler;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AdminCancel implements IAdminCommandHandler
{
/**
* @author Mobius
*/
private static enum Commands
{
/**
* Field admin_cancel.
*/
admin_cancel
}
/**
* Method useAdminCommand.
* @param comm Enum<?>
* @param wordList String[]
* @param fullString String
* @param activeChar Player
* @return boolean * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#useAdminCommand(Enum<?>, String[], String, Player)
*/
@Override
public boolean useAdminCommand(Enum<?> comm, String[] wordList, String fullString, Player activeChar)
{
Commands command = (Commands) comm;
if (!activeChar.getPlayerAccess().CanEditChar)
{
return false;
}
switch (command)
{
case admin_cancel:
handleCancel(activeChar, wordList.length > 1 ? wordList[1] : null);
break;
}
return true;
}
/**
* Method getAdminCommandEnum.
* @return Enum[] * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#getAdminCommandEnum()
*/
@Override
public Enum<?>[] getAdminCommandEnum()
{
return Commands.values();
}
/**
* Method handleCancel.
* @param activeChar Player
* @param targetName String
*/
private void handleCancel(Player activeChar, String targetName)
{
GameObject obj = activeChar.getTarget();
if (targetName != null)
{
Player plyr = World.getPlayer(targetName);
if (plyr != null)
{
obj = plyr;
}
else
{
try
{
int radius = Math.max(Integer.parseInt(targetName), 100);
for (Creature character : activeChar.getAroundCharacters(radius, 200))
{
character.getEffectList().stopAllEffects();
}
activeChar.sendMessage("Apply Cancel within " + radius + " unit radius.");
return;
}
catch (NumberFormatException e)
{
activeChar.sendMessage("Enter valid player name or radius");
return;
}
}
}
if (obj == null)
{
obj = activeChar;
}
if (obj.isCreature())
{
((Creature) obj).getEffectList().stopAllEffects();
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
}
}
}