Package lineage2.gameserver.data.xml.parser

Source Code of lineage2.gameserver.data.xml.parser.PlayerTemplateParser

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.data.xml.parser;

import gnu.trove.map.hash.TIntObjectHashMap;

import java.io.File;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import lineage2.commons.data.xml.AbstractDirParser;
import lineage2.gameserver.Config;
import lineage2.gameserver.data.xml.holder.PlayerTemplateHolder;
import lineage2.gameserver.model.base.ClassType;
import lineage2.gameserver.model.base.Race;
import lineage2.gameserver.model.base.Sex;
import lineage2.gameserver.templates.StatsSet;
import lineage2.gameserver.templates.item.StartItem;
import lineage2.gameserver.templates.player.BaseArmorDefence;
import lineage2.gameserver.templates.player.BaseJewelDefence;
import lineage2.gameserver.templates.player.LvlUpData;
import lineage2.gameserver.templates.player.PlayerTemplate;
import lineage2.gameserver.templates.player.StatAttributes;
import lineage2.gameserver.utils.Location;

import org.dom4j.Element;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class PlayerTemplateParser extends AbstractDirParser<PlayerTemplateHolder>
{
  /**
   * Field _instance.
   */
  private static final PlayerTemplateParser _instance = new PlayerTemplateParser();
 
  /**
   * Method getInstance.
   * @return PlayerTemplateParser
   */
  public static PlayerTemplateParser getInstance()
  {
    return _instance;
  }
 
  /**
   * Constructor for PlayerTemplateParser.
   */
  private PlayerTemplateParser()
  {
    super(PlayerTemplateHolder.getInstance());
  }
 
  /**
   * Method getXMLDir.
   * @return File
   */
  @Override
  public File getXMLDir()
  {
    return new File(Config.DATAPACK_ROOT, "data/xml/pc_parameters/template_data/");
  }
 
  /**
   * Method isIgnored.
   * @param f File
   * @return boolean
   */
  @Override
  public boolean isIgnored(File f)
  {
    return false;
  }
 
  /**
   * Method getDTDFileName.
   * @return String
   */
  @Override
  public String getDTDFileName()
  {
    return "template_data.dtd";
  }
 
  /**
   * Method readData.
   * @param rootElement Element
   * @throws Exception
   */
  @Override
  protected void readData(Element rootElement) throws Exception
  {
    for (Iterator<Element> iterator = rootElement.elementIterator(); iterator.hasNext();)
    {
      Element element = iterator.next();
      Race race = Race.valueOf(element.attributeValue("race").toLowerCase());
      Sex sex = Sex.valueOf(element.attributeValue("sex").toUpperCase());
      ClassType classtype = ClassType.valueOf(element.attributeValue("type").toUpperCase());
      StatAttributes min_attr = null;
      StatAttributes max_attr = null;
      StatAttributes base_attr = null;
      BaseArmorDefence arm_defence = null;
      BaseJewelDefence jewl_defence = null;
      StatsSet stats_set = new StatsSet();
      List<StartItem> start_items = new ArrayList<>();
      List<Location> start_locations = new ArrayList<>();
      TIntObjectHashMap<LvlUpData> lvl_up_data = new TIntObjectHashMap<>();
      for (Iterator<Element> subIterator = element.elementIterator(); subIterator.hasNext();)
      {
        Element subElement = subIterator.next();
        if ("creation_data".equalsIgnoreCase(subElement.getName()))
        {
          for (Element e : subElement.elements())
          {
            if ("start_equipments".equalsIgnoreCase(e.getName()))
            {
              for (Element e2 : e.elements())
              {
                if ("equipment".equalsIgnoreCase(e2.getName()))
                {
                  int item_id = Integer.parseInt(e2.attributeValue("item_id"));
                  long count = Long.parseLong(e2.attributeValue("count"));
                  boolean equiped = Boolean.parseBoolean(e2.attributeValue("equiped"));
                  start_items.add(new StartItem(item_id, count, equiped));
                }
              }
            }
            else if ("start_points".equalsIgnoreCase(e.getName()))
            {
              for (Element e2 : e.elements())
              {
                if ("point".equalsIgnoreCase(e2.getName()))
                {
                  start_locations.add(Location.parse(e2));
                }
              }
            }
          }
        }
        else if ("stats_data".equalsIgnoreCase(subElement.getName()))
        {
          for (Element e : subElement.elements())
          {
            if (("min_attributes".equalsIgnoreCase(e.getName())) || ("max_attributes".equalsIgnoreCase(e.getName())) || ("base_attributes".equalsIgnoreCase(e.getName())))
            {
              int _int = Integer.parseInt(e.attributeValue("int"));
              int str = Integer.parseInt(e.attributeValue("str"));
              int con = Integer.parseInt(e.attributeValue("con"));
              int men = Integer.parseInt(e.attributeValue("men"));
              int dex = Integer.parseInt(e.attributeValue("dex"));
              int wit = Integer.parseInt(e.attributeValue("wit"));
              StatAttributes attr = new StatAttributes(_int, str, con, men, dex, wit);
              if ("min_attributes".equalsIgnoreCase(e.getName()))
              {
                min_attr = attr;
              }
              else if ("max_attributes".equalsIgnoreCase(e.getName()))
              {
                max_attr = attr;
              }
              else if ("base_attributes".equalsIgnoreCase(e.getName()))
              {
                base_attr = attr;
              }
            }
            else if ("armor_defence".equalsIgnoreCase(e.getName()))
            {
              int chest = Integer.parseInt(e.attributeValue("chest"));
              int legs = Integer.parseInt(e.attributeValue("legs"));
              int helmet = Integer.parseInt(e.attributeValue("helmet"));
              int boots = Integer.parseInt(e.attributeValue("boots"));
              int gloves = Integer.parseInt(e.attributeValue("gloves"));
              int underwear = Integer.parseInt(e.attributeValue("underwear"));
              int cloak = Integer.parseInt(e.attributeValue("cloak"));
              arm_defence = new BaseArmorDefence(chest, legs, helmet, boots, gloves, underwear, cloak);
            }
            else if ("jewel_defence".equalsIgnoreCase(e.getName()))
            {
              int r_earring = Integer.parseInt(e.attributeValue("r_earring"));
              int l_earring = Integer.parseInt(e.attributeValue("l_earring"));
              int r_ring = Integer.parseInt(e.attributeValue("r_ring"));
              int l_ring = Integer.parseInt(e.attributeValue("l_ring"));
              int necklace = Integer.parseInt(e.attributeValue("necklace"));
              jewl_defence = new BaseJewelDefence(r_earring, l_earring, r_ring, l_ring, necklace);
            }
            else if ("base_stats".equalsIgnoreCase(e.getName()))
            {
              for (Element e2 : e.elements())
              {
                if ("stat_set".equalsIgnoreCase(e2.getName()))
                {
                  stats_set.set(e2.attributeValue("name"), e2.attributeValue("value"));
                }
                else if ("regen_lvl_data".equalsIgnoreCase(e2.getName()))
                {
                  for (Element e3 : e2.elements())
                  {
                    if ("lvl_data".equalsIgnoreCase(e3.getName()))
                    {
                      int lvl = Integer.parseInt(e3.attributeValue("lvl"));
                      double hp = Double.parseDouble(e3.attributeValue("hp"));
                      double mp = Double.parseDouble(e3.attributeValue("mp"));
                      double cp = Double.parseDouble(e3.attributeValue("cp"));
                      lvl_up_data.put(lvl, new LvlUpData(hp, mp, cp));
                    }
                  }
                }
              }
            }
          }
        }
      }
      PlayerTemplate template = new PlayerTemplate(stats_set, race, sex, min_attr, max_attr, base_attr, arm_defence, jewl_defence, start_locations, start_items, lvl_up_data);
      getHolder().addPlayerTemplate(race, classtype, sex, template);
    }
  }
}
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