Package lineage2.gameserver.data.xml.parser

Source Code of lineage2.gameserver.data.xml.parser.CubicParser

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.data.xml.parser;

import gnu.trove.map.hash.TIntIntHashMap;

import java.io.File;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import lineage2.commons.data.xml.AbstractFileParser;
import lineage2.gameserver.Config;
import lineage2.gameserver.data.xml.holder.CubicHolder;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.templates.CubicTemplate;

import org.dom4j.Element;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class CubicParser extends AbstractFileParser<CubicHolder>
{
  /**
   * Field _instance.
   */
  private static CubicParser _instance = new CubicParser();
 
  /**
   * Method getInstance.
   * @return CubicParser
   */
  public static CubicParser getInstance()
  {
    return _instance;
  }
 
  /**
   * Constructor for CubicParser.
   */
  protected CubicParser()
  {
    super(CubicHolder.getInstance());
  }
 
  /**
   * Method getXMLFile.
   * @return File
   */
  @Override
  public File getXMLFile()
  {
    return new File(Config.DATAPACK_ROOT, "data/xml/other/cubics.xml");
  }
 
  /**
   * Method getDTDFileName.
   * @return String
   */
  @Override
  public String getDTDFileName()
  {
    return "cubics.dtd";
  }
 
  /**
   * Method readData.
   * @param rootElement Element
   * @throws Exception
   */
  @Override
  protected void readData(Element rootElement) throws Exception
  {
    for (Iterator<?> iterator = rootElement.elementIterator(); iterator.hasNext();)
    {
      Element cubicElement = (Element) iterator.next();
      int id = Integer.parseInt(cubicElement.attributeValue("id"));
      int level = Integer.parseInt(cubicElement.attributeValue("level"));
      int delay = Integer.parseInt(cubicElement.attributeValue("delay"));
      CubicTemplate template = new CubicTemplate(id, level, delay);
      getHolder().addCubicTemplate(template);
      for (Iterator<?> skillsIterator = cubicElement.elementIterator(); skillsIterator.hasNext();)
      {
        Element skillsElement = (Element) skillsIterator.next();
        int chance = Integer.parseInt(skillsElement.attributeValue("chance"));
        List<CubicTemplate.SkillInfo> skills = new ArrayList<>(1);
        for (Iterator<?> skillIterator = skillsElement.elementIterator(); skillIterator.hasNext();)
        {
          Element skillElement = (Element) skillIterator.next();
          int id2 = Integer.parseInt(skillElement.attributeValue("id"));
          int level2 = Integer.parseInt(skillElement.attributeValue("level"));
          int chance2 = skillElement.attributeValue("chance") == null ? 0 : Integer.parseInt(skillElement.attributeValue("chance"));
          boolean canAttackDoor = Boolean.parseBoolean(skillElement.attributeValue("can_attack_door"));
          CubicTemplate.ActionType type = CubicTemplate.ActionType.valueOf(skillElement.attributeValue("action_type"));
          TIntIntHashMap set = new TIntIntHashMap();
          for (Iterator<?> chanceIterator = skillElement.elementIterator(); chanceIterator.hasNext();)
          {
            Element chanceElement = (Element) chanceIterator.next();
            int min = Integer.parseInt(chanceElement.attributeValue("min"));
            int max = Integer.parseInt(chanceElement.attributeValue("max"));
            int value = Integer.parseInt(chanceElement.attributeValue("value"));
            for (int i = min; i <= max; i++)
            {
              set.put(i, value);
            }
          }
          if ((chance2 == 0) && set.isEmpty())
          {
            warn("Wrong skill chance. Cubic: " + id + "/" + level);
          }
          Skill skill = SkillTable.getInstance().getInfo(id2, level2);
          if (skill != null)
          {
            skill.setCubicSkill(true);
            skills.add(new CubicTemplate.SkillInfo(skill, chance2, type, canAttackDoor, set));
          }
        }
        template.putSkills(chance, skills);
      }
    }
  }
}
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