/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.dao;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.Statement;
import java.util.List;
import lineage2.commons.dbutils.DbUtils;
import lineage2.gameserver.database.DatabaseFactory;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.skills.EffectType;
import lineage2.gameserver.skills.effects.EffectTemplate;
import lineage2.gameserver.stats.Env;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.utils.SqlBatch;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectsDAO
{
/**
* Field _log.
*/
private static final Logger _log = LoggerFactory.getLogger(EffectsDAO.class);
/**
* Field _instance.
*/
private static final EffectsDAO _instance = new EffectsDAO();
/**
* Constructor for EffectsDAO.
*/
EffectsDAO()
{
}
/**
* Method getInstance.
* @return EffectsDAO
*/
public static EffectsDAO getInstance()
{
return _instance;
}
/**
* Method restoreEffects.
* @param playable Playable
*/
public void restoreEffects(Playable playable)
{
int objectId, id;
if (playable.isPlayer())
{
objectId = playable.getObjectId();
id = ((Player) playable).getActiveClassId();
}
else if (playable.isServitor())
{
objectId = playable.getPlayer().getObjectId();
id = playable.getObjectId();
}
else
{
return;
}
Connection con = null;
PreparedStatement statement = null;
ResultSet rset = null;
try
{
con = DatabaseFactory.getInstance().getConnection();
statement = con.prepareStatement("SELECT `skill_id`,`skill_level`,`effect_count`,`effect_cur_time`,`duration` FROM `character_effects_save` WHERE `object_id`=? AND `id`=? ORDER BY `order` ASC");
statement.setInt(1, objectId);
statement.setInt(2, id);
rset = statement.executeQuery();
while (rset.next())
{
int skillId = rset.getInt("skill_id");
int skillLvl = rset.getInt("skill_level");
int effectCount = rset.getInt("effect_count");
long effectCurTime = rset.getLong("effect_cur_time");
long duration = rset.getLong("duration");
Skill skill = SkillTable.getInstance().getInfo(skillId, skillLvl);
if (skill == null)
{
continue;
}
for (EffectTemplate et : skill.getEffectTemplates())
{
if (et == null)
{
continue;
}
Env env = new Env(playable, playable, skill);
Effect effect = et.getEffect(env);
if ((effect == null) || effect.isOneTime())
{
continue;
}
effect.setCount(effectCount);
effect.setPeriod(effectCount == 1 ? duration - effectCurTime : duration);
if(et.getEffectType() == EffectType.ServitorShare && playable.isPlayer())
{
playable.getPlayer().setServitorShareRestore(true, effect);
continue;
}
playable.getEffectList().addEffect(effect);
}
}
DbUtils.closeQuietly(statement, rset);
statement = con.prepareStatement("DELETE FROM character_effects_save WHERE object_id = ? AND id=?");
statement.setInt(1, objectId);
statement.setInt(2, id);
statement.execute();
DbUtils.close(statement);
}
catch (final Exception e)
{
_log.error("Could not restore active effects data!", e);
}
finally
{
DbUtils.closeQuietly(con);
}
}
/**
* Method insert.
* @param playable Playable
*/
public void insert(Playable playable)
{
int objectId, id;
if (playable.isPlayer())
{
objectId = playable.getObjectId();
id = ((Player) playable).getActiveClassId();
}
else if (playable.isServitor())
{
objectId = playable.getPlayer().getObjectId();
id = playable.getObjectId();
}
else
{
return;
}
List<Effect> effects = playable.getEffectList().getAllEffects();
if (effects.isEmpty())
{
return;
}
Connection con = null;
Statement statement = null;
try
{
con = DatabaseFactory.getInstance().getConnection();
statement = con.createStatement();
int order = 0;
SqlBatch b = new SqlBatch("INSERT IGNORE INTO `character_effects_save` (`object_id`,`skill_id`,`skill_level`,`effect_count`,`effect_cur_time`,`duration`,`order`,`id`) VALUES");
StringBuilder sb;
for (Effect effect : effects)
{
if ((effect != null) && effect.isInUse() && !effect.getSkill().isToggle() && (effect.getEffectType() != EffectType.HealOverTime) && (effect.getEffectType() != EffectType.CombatPointHealOverTime) && (effect.getEffectType() != EffectType.Mentoring))
{
if (effect.isSaveable())
{
sb = new StringBuilder("(");
sb.append(objectId).append(',');
sb.append(effect.getSkill().getId()).append(',');
sb.append(effect.getSkill().getLevel()).append(',');
sb.append(effect.getCount()).append(',');
sb.append(effect.getTime()).append(',');
sb.append(effect.getPeriod()).append(',');
sb.append(order).append(',');
sb.append(id).append(')');
b.write(sb.toString());
}
while (((effect = effect.getNext()) != null) && effect.isSaveable())
{
sb = new StringBuilder("(");
sb.append(objectId).append(',');
sb.append(effect.getSkill().getId()).append(',');
sb.append(effect.getSkill().getLevel()).append(',');
sb.append(effect.getCount()).append(',');
sb.append(effect.getTime()).append(',');
sb.append(effect.getPeriod()).append(',');
sb.append(order).append(',');
sb.append(id).append(')');
b.write(sb.toString());
}
order++;
}
}
if (!b.isEmpty())
{
statement.executeUpdate(b.close());
}
}
catch (final Exception e)
{
_log.error("Could not store active effects data!", e);
}
finally
{
DbUtils.closeQuietly(con, statement);
}
}
}