Package lineage2.gameserver.ai

Source Code of lineage2.gameserver.ai.Ranger

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.ai;

import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Ranger extends DefaultAI
{
  /**
   * Constructor for Ranger.
   * @param actor NpcInstance
   */
  public Ranger(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    return super.thinkActive() || defaultThinkBuff(10);
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    super.onEvtAttacked(attacker, damage);
    NpcInstance actor = getActor();
    if (actor.isDead() || (attacker == null) || (actor.getDistance(attacker) > 200))
    {
      return;
    }
    if (actor.isMoving)
    {
      return;
    }
    int posX = actor.getX();
    int posY = actor.getY();
    int posZ = actor.getZ();
    int old_posX = posX;
    int old_posY = posY;
    int old_posZ = posZ;
    int signx = posX < attacker.getX() ? -1 : 1;
    int signy = posY < attacker.getY() ? -1 : 1;
    int range = (int) (((0.71 * actor.calculateAttackDelay()) / 1000) * actor.getMoveSpeed());
    posX += signx * range;
    posY += signy * range;
    posZ = GeoEngine.getHeight(posX, posY, posZ, actor.getGeoIndex());
    if (GeoEngine.canMoveToCoord(old_posX, old_posY, old_posZ, posX, posY, posZ, actor.getGeoIndex()))
    {
      addTaskMove(posX, posY, posZ, false);
      addTaskAttack(attacker);
    }
  }
 
  /**
   * Method createNewTask.
   * @return boolean
   */
  @Override
  protected boolean createNewTask()
  {
    return defaultFightTask();
  }
 
  /**
   * Method getRatePHYS.
   * @return int
   */
  @Override
  public int getRatePHYS()
  {
    return 25;
  }
 
  /**
   * Method getRateDOT.
   * @return int
   */
  @Override
  public int getRateDOT()
  {
    return 40;
  }
 
  /**
   * Method getRateDEBUFF.
   * @return int
   */
  @Override
  public int getRateDEBUFF()
  {
    return 25;
  }
 
  /**
   * Method getRateDAM.
   * @return int
   */
  @Override
  public int getRateDAM()
  {
    return 50;
  }
 
  /**
   * Method getRateSTUN.
   * @return int
   */
  @Override
  public int getRateSTUN()
  {
    return 50;
  }
 
  /**
   * Method getRateBUFF.
   * @return int
   */
  @Override
  public int getRateBUFF()
  {
    return 5;
  }
 
  /**
   * Method getRateHEAL.
   * @return int
   */
  @Override
  public int getRateHEAL()
  {
    return 50;
  }
}
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