/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.ai;
import java.util.ArrayList;
import java.util.List;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.instances.RaceManagerInstance;
import lineage2.gameserver.network.serverpackets.MonRaceInfo;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RaceManager extends DefaultAI
{
/**
* Field thinking.
*/
private boolean thinking = false;
/**
* Field _knownPlayers.
*/
private List<Player> _knownPlayers = new ArrayList<>();
/**
* Constructor for RaceManager.
* @param actor NpcInstance
*/
public RaceManager(NpcInstance actor)
{
super(actor);
AI_TASK_ATTACK_DELAY = 5000;
}
/**
* Method runImpl.
*/
@Override
public void runImpl()
{
onEvtThink();
}
/**
* Method onEvtThink.
*/
@Override
protected void onEvtThink()
{
RaceManagerInstance actor = getActor();
if (actor == null)
{
return;
}
MonRaceInfo packet = actor.getPacket();
if (packet == null)
{
return;
}
synchronized (this)
{
if (thinking)
{
return;
}
thinking = true;
}
try
{
List<Player> newPlayers = new ArrayList<>();
for (Player player : World.getAroundPlayers(actor, 1200, 200))
{
if (player == null)
{
continue;
}
newPlayers.add(player);
if (!_knownPlayers.contains(player))
{
player.sendPacket(packet);
}
_knownPlayers.remove(player);
}
for (Player player : _knownPlayers)
{
actor.removeKnownPlayer(player);
}
_knownPlayers = newPlayers;
}
finally
{
thinking = false;
}
}
/**
* Method getActor.
* @return RaceManagerInstance
*/
@Override
public RaceManagerInstance getActor()
{
return (RaceManagerInstance) super.getActor();
}
}