/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.ai;
import lineage2.gameserver.model.AggroList.AggroInfo;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.model.instances.NpcInstance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Guard extends Fighter
{
/**
* Constructor for Guard.
* @param actor NpcInstance
*/
public Guard(NpcInstance actor)
{
super(actor);
}
/**
* Method canAttackCharacter.
* @param target Creature
* @return boolean
*/
@Override
public boolean canAttackCharacter(Creature target)
{
NpcInstance actor = getActor();
if (getIntention() == CtrlIntention.AI_INTENTION_ATTACK)
{
AggroInfo ai = actor.getAggroList().get(target);
return (ai != null) && (ai.hate > 0);
}
return target.isMonster() || target.isPlayable();
}
/**
* Method checkAggression.
* @param target Creature
* @return boolean
*/
@Override
public boolean checkAggression(Creature target)
{
NpcInstance actor = getActor();
if ((getIntention() != CtrlIntention.AI_INTENTION_ACTIVE) || !isGlobalAggro())
{
return false;
}
if (target.isPlayable())
{
if ((target.getKarma() >= 0) || (actor.getParameter("evilGuard", false) && (target.getPvpFlag() > 0)))
{
return false;
}
}
if (target.isNpc())
{
if (((NpcInstance) target).isInFaction(actor))
{
return false;
}
if (target.isMonster())
{
if (!((MonsterInstance) target).isAggressive())
{
return false;
}
}
}
return super.checkAggression(target);
}
/**
* Method getMaxAttackTimeout.
* @return int
*/
@Override
public int getMaxAttackTimeout()
{
return 0;
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
}