Package lineage2.gameserver.ai

Source Code of lineage2.gameserver.ai.ClonePlayerAI

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.ai;

import lineage2.gameserver.Config;
import lineage2.gameserver.model.ClonePlayer;
import lineage2.gameserver.model.Creature;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ClonePlayerAI extends PlayableAI
{
  /**
   * Constructor for ClonePlayerAI.
   * @param actor ClonePlayer
   */
  public ClonePlayerAI(ClonePlayer actor)
  {
    super(actor);
  }
 
  /**
   * Method thinkActive.
   */
  @Override
  protected void thinkActive()
  {
    ClonePlayer actor = getActor();
    clearNextAction();
    if (actor.isFollowMode())
    {
      changeIntention(CtrlIntention.AI_INTENTION_FOLLOW, actor.getPlayer(), Config.FOLLOW_RANGE);
      thinkFollow();
    }
    super.thinkActive();
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    ClonePlayer actor = getActor();
    if ((attacker != null) && actor.getPlayer().isDead())
    {
      Attack(attacker, false, false);
    }
    super.onEvtAttacked(attacker, damage);
  }
 
  /**
   * Method getActor.
   * @return ClonePlayer
   */
  @Override
  public ClonePlayer getActor()
  {
    return (ClonePlayer) super.getActor();
  }
}
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