/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.ai;
import lineage2.gameserver.Config;
import lineage2.gameserver.model.ClonePlayer;
import lineage2.gameserver.model.Creature;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ClonePlayerAI extends PlayableAI
{
/**
* Constructor for ClonePlayerAI.
* @param actor ClonePlayer
*/
public ClonePlayerAI(ClonePlayer actor)
{
super(actor);
}
/**
* Method thinkActive.
*/
@Override
protected void thinkActive()
{
ClonePlayer actor = getActor();
clearNextAction();
if (actor.isFollowMode())
{
changeIntention(CtrlIntention.AI_INTENTION_FOLLOW, actor.getPlayer(), Config.FOLLOW_RANGE);
thinkFollow();
}
super.thinkActive();
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
ClonePlayer actor = getActor();
if ((attacker != null) && actor.getPlayer().isDead())
{
Attack(attacker, false, false);
}
super.onEvtAttacked(attacker, damage);
}
/**
* Method getActor.
* @return ClonePlayer
*/
@Override
public ClonePlayer getActor()
{
return (ClonePlayer) super.getActor();
}
}