/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package services;
import lineage2.gameserver.model.Party;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.quest.QuestState;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.utils.Location;
import quests._240_ImTheOnlyOneYouCanTrust;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class TeleToStakatoNest extends Functions
{
/**
* Field teleports.
*/
private final static Location[] teleports =
{
new Location(80456, -52322, -5640),
new Location(88718, -46214, -4640),
new Location(87464, -54221, -5120),
new Location(80848, -49426, -5128),
new Location(87682, -43291, -4128)
};
/**
* Method list.
*/
public void list()
{
Player player = getSelf();
NpcInstance npc = getNpc();
if ((player == null) || (npc == null))
{
return;
}
QuestState qs = player.getQuestState(_240_ImTheOnlyOneYouCanTrust.class);
if ((qs == null) || !qs.isCompleted())
{
show("scripts/services/TeleToStakatoNest-no.htm", player);
return;
}
show("scripts/services/TeleToStakatoNest.htm", player);
}
/**
* Method teleTo.
* @param args String[]
*/
public void teleTo(String[] args)
{
Player player = getSelf();
NpcInstance npc = getNpc();
if ((player == null) || (npc == null))
{
return;
}
if (args.length != 1)
{
return;
}
Location loc = teleports[Integer.parseInt(args[0]) - 1];
Party party = player.getParty();
if (party == null)
{
player.teleToLocation(loc);
}
else
{
for (Player member : party.getPartyMembers())
{
if ((member != null) && member.isInRange(player, 1000))
{
member.teleToLocation(loc);
}
}
}
}
}